CLASS apy net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor FIELD a SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap; METHOD a getNearestHostile (Lair;)Ljava/util/Optional; ARG 1 entity METHOD a isCloseEnoughForDanger (Lair;Lair;)Z ARG 1 entity ARG 2 hostile METHOD a compareDistances (Lair;Lair;Lair;)I ARG 1 entity ARG 2 hostile1 ARG 3 hostile2 METHOD b getVisibleMobs (Lair;)Ljava/util/Optional; ARG 1 entity METHOD c isHostile (Lair;)Z ARG 1 entity