CLASS ur net/minecraft/server/world/ChunkHolder CLASS ur$a Unloaded FIELD b INSTANCE Lur$a; CLASS ur$b LevelType METHOD a isAfter (Lur$b;)Z ARG 1 levelType CLASS ur$c LevelUpdateListener METHOD a updateLevel (Lbgu;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V ARG 1 pos ARG 2 levelGetter ARG 3 targetLevel ARG 4 levelSetter CLASS ur$d PlayersWatchingChunkProvider METHOD a getPlayersWatchingChunk (Lbgu;Z)Ljava/util/stream/Stream; ARG 1 chunkPos ARG 2 onlyOnWatchDistanceEdge FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either; FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either; FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture; FIELD e CHUNK_STATUSES Ljava/util/List; FIELD f LEVEL_TYPES [Lur$b; FIELD g futuresByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray; FIELD h borderFuture Ljava/util/concurrent/CompletableFuture; FIELD i tickingFuture Ljava/util/concurrent/CompletableFuture; FIELD j entityTickingFuture Ljava/util/concurrent/CompletableFuture; FIELD k future Ljava/util/concurrent/CompletableFuture; FIELD l lastTickLevel I FIELD m level I FIELD n completedLevel I FIELD o pos Lbgu; FIELD p blockUpdatePositions [S FIELD q blockUpdateCount I FIELD r sectionsNeedingUpdateMask I FIELD s lightSentWithBlocksBits I FIELD t blockLightUpdateBits I FIELD u skyLightUpdateBits I FIELD v lightingProvider Lcks; FIELD w levelUpdateListener Lur$c; FIELD x playersWatchingChunkProvider Lur$d; METHOD (Lbgu;ILcks;Lur$c;Lur$d;)V ARG 1 pos ARG 2 level ARG 5 playersWatchingChunkProvider METHOD a getTickingFuture ()Ljava/util/concurrent/CompletableFuture; METHOD a setLevel (I)V ARG 1 level METHOD a markForBlockUpdate (III)V ARG 1 x ARG 2 y ARG 3 z METHOD a sendBlockEntityUpdatePacket (Lbhi;Lev;)V ARG 1 world ARG 2 pos METHOD a markForLightUpdate (Lbhr;I)V ARG 1 type ARG 2 y METHOD a getFuture (Lbxd;)Ljava/util/concurrent/CompletableFuture; ARG 1 leastStatus METHOD a createFuture (Lbxd;Lus;)Ljava/util/concurrent/CompletableFuture; ARG 1 targetStatus ARG 2 chunkStorage METHOD a flushUpdates (Lbxk;)V METHOD a updateFuture (Ljava/util/concurrent/CompletableFuture;)V ARG 1 newChunkFuture METHOD a sendPacketToPlayersWatching (Lka;Z)V ARG 2 onlyOnWatchDistanceEdge METHOD a tick (Lus;)V ARG 1 chunkStorage METHOD b getEntityTickingFuture ()Ljava/util/concurrent/CompletableFuture; METHOD b getTargetGenerationStatus (I)Lbxd; ARG 0 level METHOD c getWorldChunk ()Lbxk; METHOD c getLevelType (I)Lur$b; ARG 0 distance METHOD d getCompletedStatus ()Lbxd; METHOD d setCompletedLevel (I)V ARG 1 level METHOD e getCompletedChunk ()Lbwy; METHOD f getFuture ()Ljava/util/concurrent/CompletableFuture; METHOD g getLevelType ()Lur$b; METHOD h getPos ()Lbgu; METHOD i getLevel ()I METHOD j getCompletedLevel ()I