CLASS aqm net/minecraft/block/BlockFence FIELD B BOX_WEST Lbgz; FIELD C BOX_NORTH Lbgz; FIELD D BOX_EAST Lbgz; FIELD a NORTH Laxd; FIELD b EAST Laxd; FIELD c SOUTH Laxd; FIELD d WEST Laxd; FIELD e COLLISION_BOXES [Lbgz; FIELD f BOX_CENTER Lbgz; FIELD g BOX_SOUTH Lbgz; METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a addBoundingBoxes (Lawr;Lams;Let;Lbgz;Ljava/util/List;Lve;Z)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 bounds ARG 4 list ARG 5 entity METHOD a shouldRenderSide (Lawr;Lamw;Let;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Laws; METHOD b isNotSolid (Lamw;Let;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD x getCollisionBoxId (Lawr;)I