CLASS aqq net/minecraft/block/BlockFlowerPot CLASS aqq$a METHOD m asString ()Ljava/lang/String; METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a canPlaceAt (Lams;Let;)Z ARG 0 world ARG 1 pos METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a onBreak (Lams;Let;Lawr;Laeb;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 player METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lawr;)Lath; ARG 0 state METHOD a update (Lawr;Lams;Let;Laou;Let;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c getTranslatedName ()Ljava/lang/String; METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk;