CLASS aqv net/minecraft/block/BlockFurnace FIELD a FACING Laxe; FIELD b powered Z FIELD c noItemDrops Z METHOD (Z)V ARG 0 powered METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a createBlockEntity (Lams;I)Lavh; ARG 0 world ARG 1 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onPlaced (Lams;Let;Lawr;Lvn;Lain;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 placer ARG 4 stack METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a getRenderType (Lawr;)Lath; ARG 0 state METHOD a randomDisplayTick (Lawr;Lams;Let;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 rand METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD a changeState (ZLams;Let;)V ARG 0 powered ARG 1 world ARG 2 pos METHOD b createStateFactory ()Laws; METHOD b onBlockRemoved (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c onBlockAdded (Lams;Let;Lawr;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c getComparatorOutput (Lawr;Lams;Let;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD v hasComparatorOutput (Lawr;)Z ARG 0 state