CLASS aup net/minecraft/block/BlockTrapdoor CLASS aup$a Half FIELD a TOP Laup$a; FIELD b BOTTOM Laup$a; FIELD c name Ljava/lang/String; METHOD m asString ()Ljava/lang/String; FIELD B BOX_BOTTOM Lbgz; FIELD C BOX_TOP Lbgz; FIELD a FACING Laxe; FIELD b OPEN Laxd; FIELD c HALF Laxf; FIELD d BOX_WEST Lbgz; FIELD e BOX_EAST Lbgz; FIELD f BOX_NORTH Lbgz; FIELD g BOX_SOUTH Lbgz; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lawr;Lams;Let;Laou;Let;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a applyMirror (Lawr;Larw;)Lawr; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lawr;Latk;)Lawr; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Laws; METHOD b canPlaceAtSide (Lams;Let;Lfa;)Z ARG 0 world ARG 1 pos ARG 2 side METHOD b isNotSolid (Lamw;Let;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD e serializeState (Lawr;)I ARG 0 state METHOD f getRenderLayer ()Lamk;