CLASS bus net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lnd; FIELD b UNDERWATER_TEX Lnd; FIELD c game Lbhz; FIELD d mainHand Lain; FIELD e offHand Lain; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Lbzd; FIELD k itemRenderer Lbzu; METHOD (Lbhz;)V ARG 0 minecraft METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V ARG 0 deltaTicks METHOD a rotate (FF)V ARG 0 degreeX ARG 1 degreeY METHOD a renderFirstPersonMap (FFF)V METHOD a renderFirstPersonMap (Lain;)V ARG 0 map METHOD a renderFirstPersonItem (Lbty;FFLtz;FLain;F)V ARG 0 player ARG 3 hand ARG 5 item METHOD a renderBlock (Lcdo;)V METHOD a resetEquipProgress (Ltz;)V ARG 0 hand METHOD a renderArm (Lvm;)V ARG 0 hand METHOD a renderItem (Lvn;Lain;Lbwa$b;)V ARG 0 holder ARG 1 stack ARG 2 transformation METHOD a renderItemFromSide (Lvn;Lain;Lbwa$b;Z)V ARG 0 holder ARG 1 stack ARG 2 transformation ARG 3 leftHanded METHOD b renderOverlays (F)V ARG 0 deltaTicks METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V ARG 0 deltaTicks