CLASS bhc net/minecraft/util/math/Vec3d FIELD a ZERO Lbhc; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 0 x ARG 1 y ARG 2 z METHOD (Lfq;)V ARG 0 vec METHOD a normalize ()Lbhc; METHOD a multiply (D)Lbhc; ARG 0 scale METHOD a subtract (DDD)Lbhc; ARG 0 x ARG 1 y ARG 2 z METHOD a rotateX (F)Lbhc; ARG 0 radians METHOD a fromPolar (FF)Lbhc; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lbhb;)Lbhc; ARG 0 polar METHOD a reverseSubtract (Lbhc;)Lbhc; ARG 0 vec METHOD a castByX (Lbhc;D)Lbhc; ARG 0 target ARG 1 newX METHOD b length ()D METHOD b add (DDD)Lbhc; ARG 0 x ARG 1 y ARG 2 z METHOD b rotateY (F)Lbhc; ARG 0 radians METHOD b dotProduct (Lbhc;)D ARG 0 vec METHOD b castByY (Lbhc;D)Lbhc; ARG 0 target ARG 1 newY METHOD c lengthSquared ()D METHOD c squaredDistanceTo (DDD)D ARG 0 x ARG 1 y ARG 2 z METHOD c crossProduct (Lbhc;)Lbhc; ARG 0 vec METHOD c castByZ (Lbhc;D)Lbhc; ARG 0 target ARG 1 newZ METHOD d subtract (Lbhc;)Lbhc; ARG 0 vec METHOD e add (Lbhc;)Lbhc; ARG 0 vec METHOD equals (Ljava/lang/Object;)Z ARG 0 object METHOD f distanceTo (Lbhc;)D ARG 0 vec METHOD g squaredDistanceTo (Lbhc;)D ARG 0 vec