CLASS apj net/minecraft/block/BlockRepeater FIELD a LOCKED Lasy; FIELD b DELAY Latb; METHOD A isValidInput (Lasm;)Z ARG 0 state METHOD a deserializeState (I)Lasm; ARG 0 meta METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a (Lasm;Laiw;Lcn;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 random METHOD a applyMirror (Lasm;Lany;)Lasm; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lasm;Lapl;)Lasm; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lasn; METHOD b (Laiw;Lcn;Lasm;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c getTranslatedName ()Ljava/lang/String; METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lasm;)I ARG 0 state METHOD i getUpdateDelayInternal (Lasm;)I ARG 0 state METHOD x getPoweredState (Lasm;)Lasm; ARG 0 state METHOD y getUnpoweredState (Lasm;)Lasm; ARG 0 state