CLASS atd net/minecraft/block/BlockTorch FIELD a FACING Lavr; FIELD b BOX_UP Lbfm; FIELD c BOX_NORTH Lbfm; FIELD d BOX_SOUTH Lbfm; FIELD e BOX_WEST Lbfm; FIELD f BOX_EAST Lbfm; METHOD a deserializeState (I)Lave; ARG 0 meta METHOD a canPlaceAt (Lali;Ldx;)Z ARG 0 world ARG 1 pos METHOD a getStateForPlacement (Lali;Ldx;Lee;FFFILuk;)Lave; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a randomDisplayTick (Lave;Lali;Ldx;Ljava/util/Random;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 rand METHOD a getCollisionBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lave;Laqm;)Lave; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lave;Lasa;)Lave; ARG 0 state ARG 1 rotation METHOD b createStateFactory ()Lavf; METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD c onBlockAdded (Lali;Ldx;Lave;)V ARG 0 world ARG 1 pos ARG 2 state METHOD c isFullBoundsCubeForConnection (Lave;)Z ARG 0 state METHOD e serializeState (Lave;)I ARG 0 state METHOD f getRenderLayer ()Lala;