CLASS ath net/minecraft/block/BlockVine FIELD B WEST_BLOCK_BOX Lbfm; FIELD C EAST_BLOCK_BOX Lbfm; FIELD D NORTH_BLOCK_BOX Lbfm; FIELD E SOUTH_BLOCK_BOX Lbfm; FIELD a UP Lavq; FIELD b NORTH Lavq; FIELD c EAST Lavq; FIELD d SOUTH Lavq; FIELD e WEST Lavq; FIELD f PROPERTIES [Lavq; FIELD g UP_BLOCK_BOX Lbfm; METHOD a deserializeState (I)Lave; ARG 0 meta METHOD a afterBreak (Lali;Lacu;Ldx;Lave;Latu;Lahf;)V ARG 0 world ARG 1 player ARG 2 pos ARG 3 state ARG 4 blockEntity ARG 5 stack METHOD a getStateForPlacement (Lali;Ldx;Lee;FFFILuk;)Lave; ARG 0 world ARG 1 pos ARG 2 facing ARG 3 hitX ARG 4 hitY ARG 5 hitZ ARG 6 metadata ARG 7 player METHOD a isAir (Lalm;Ldx;)Z ARG 0 view ARG 1 pos METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 block ARG 4 updatePos METHOD a getCollisionBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD a applyMirror (Lave;Laqm;)Lave; ARG 0 state ARG 1 mirror METHOD a applyRotation (Lave;Lasa;)Lave; ARG 0 state ARG 1 rotation METHOD a getDropItem (Lave;Ljava/util/Random;I)Lahd; ARG 0 state ARG 1 random ARG 2 fortune METHOD a getDropAmount (Ljava/util/Random;)I ARG 0 random METHOD b createStateFactory ()Lavf; METHOD b randomTick (Lali;Ldx;Lave;Ljava/util/Random;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 random METHOD b canPlaceAtSide (Lali;Ldx;Lee;)Z ARG 0 world ARG 1 pos ARG 2 side METHOD b isFullBoundsCubeForCulling (Lave;)Z ARG 0 state METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lave;)Z ARG 0 state METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave; ARG 0 state ARG 1 view ARG 2 pos METHOD e serializeState (Lave;)I ARG 0 state METHOD f getRenderLayer ()Lala;