CLASS bvg net/minecraft/world/gen/feature/Feature FIELD F DEFAULT_FLOWER Lbvj; FIELD G FOREST_FLOWER Lbvj; FIELD H PLAIN_FLOWER Lbvj; FIELD I SWAMP_FLOWER Lbvj; FIELD J GENERAL_FOREST_FLOWER Lbvj; FIELD a factory Ljava/util/function/Function; FIELD aO BONUS_CHEST Lbtw; FIELD aP STRUCTURES Lcom/google/common/collect/BiMap; FIELD aR emitNeighborBlockUpdates Z FIELD b VILLAGE Lbyn; FIELD c PILLAGER_OUTPOST Lbyn; FIELD d MINESHAFT Lbyn; FIELD e WOODLAND_MANSION Lbyn; FIELD f JUNGLE_TEMPLE Lbyn; FIELD g DESERT_PYRAMID Lbyn; FIELD h IGLOO Lbyn; FIELD i SHIPWRECK Lbyn; FIELD j SWAMP_HUT Lbyr; FIELD k STRONGHOLD Lbyn; FIELD l OCEAN_MONUMENT Lbyn; FIELD m OCEAN_RUIN Lbyn; FIELD n NETHER_BRIDGE Lbyn; FIELD o END_CITY Lbyn; FIELD p BURIED_TREASURE Lbyn; FIELD q NEW_VILLAGE Lbyn; METHOD a generate (Lbbq;Lbrb;Ljava/util/Random;Let;Lbvh;)Z ARG 1 world ARG 3 random METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbvh; METHOD a register (Ljava/lang/String;Lbvg;)Lbvg;