CLASS dew net/minecraft/client/render/block/BlockModelRenderer CLASS dew$a NeighborData FIELD a DOWN Ldew$a; FIELD b UP Ldew$a; FIELD c NORTH Ldew$a; FIELD d SOUTH Ldew$a; FIELD e WEST Ldew$a; FIELD f EAST Ldew$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Ldew$a; CLASS dew$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbaz;Lbpm;Let;Ley;[FLjava/util/BitSet;)V CLASS dew$c Translation FIELD a DOWN Ldew$c; FIELD b UP Ldew$c; FIELD c NORTH Ldew$c; FIELD d SOUTH Ldew$c; FIELD e WEST Ldew$c; FIELD f EAST Ldew$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldew$c; METHOD a getTranslations (Ley;)Ldew$c; CLASS dew$d NeighborOrientation FIELD a DOWN Ldew$d; FIELD b UP Ldew$d; FIELD c NORTH Ldew$d; FIELD d SOUTH Ldew$d; FIELD e WEST Ldew$d; FIELD f EAST Ldew$d; FIELD g FLIP_DOWN Ldew$d; FIELD h FLIP_UP Ldew$d; FIELD i FLIP_NORTH Ldew$d; FIELD j FLIP_SOUTH Ldew$d; FIELD k FLIP_WEST Ldew$d; FIELD l FLIP_EAST Ldew$d; FIELD m shape I FIELD a colorMap Lcpt; METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbaz;Lbpm;Let;IZLcou;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbaz;Lbpm;Let;Lcou;Ljava/util/List;[FLjava/util/BitSet;Ldew$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbaz;Lbpm;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbpm;Ldoy;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldoy;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldoy;Lbpm;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b tesselateSmooth (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbaz;Ldoy;Lbpm;Let;Lcou;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed