CLASS bhv net/minecraft/block/CampfireBlock FIELD a SHAPE Lcnr; FIELD b LIT Lbra; FIELD c SIGNAL_FIRE Lbra; FIELD d WATERLOGGED Lbra; FIELD e FACING Lbrd; METHOD (Lbhl$c;)V ARG 1 settings METHOD a getPlacementState (Lavh;)Lbqi; ARG 1 ctx METHOD a createBlockEntity (Lbbt;)Lbom; ARG 1 view METHOD a onSteppedOn (Lbci;Let;Lahc;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a spawnSmokeParticle (Lbci;Let;ZZ)V ARG 2 isSignal ARG 3 lotsOfSmoke METHOD a tryFillWithFluid (Lbcj;Let;Lbqi;Lcfw;)Z ARG 1 world ARG 2 pos ARG 3 state ARG 4 fluidState METHOD a getLuminance (Lbqi;)I ARG 1 state METHOD a canCollideWith (Lbqi;Lbbt;Let;Lcnc;)Lcnr; ARG 1 state ARG 2 view ARG 3 pos METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a applyMirror (Lbqi;Lbkw;)Lbqi; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbqi;Lblw;)Lbqi; ARG 1 state ARG 2 rotation METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqj$a;)V ARG 1 builder METHOD c getRenderLayer ()Lbbu; METHOD c getRenderType (Lbqi;)Lblt; ARG 1 state METHOD g getFluidState (Lbqi;)Lcfw; ARG 1 state