CLASS apu net/minecraft/village/ZombieSiegeManager CLASS apu$a State FIELD a world Lve; FIELD b spawned Z FIELD c state Lapu$a; FIELD d remaining I FIELD e countdown I FIELD f startX I FIELD g startY I FIELD h startZ I METHOD a tick ()V METHOD a getSpawnVector (Lev;)Lcrg; METHOD b spawn ()Z METHOD c trySpawnZombie ()V