CLASS bml net/minecraft/block/Block CLASS bml$a NeighborGroup FIELD a self Lbvj; FIELD b other Lbvj; FIELD c facing Lfa; METHOD (Lbvj;Lbvj;Lfa;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bml$b OffsetType CLASS bml$c Settings FIELD a material Lcld; FIELD b materialColor Lcle; FIELD c collidable Z FIELD d soundGroup Lbro; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqs; FIELD k dynamicBounds Z METHOD (Lcld;Lcle;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbml$c; METHOD a friction (F)Lbml$c; ARG 1 friction METHOD a strength (FF)Lbml$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbml$c; ARG 1 luminance METHOD a copy (Lbml;)Lbml$c; ARG 0 source METHOD a sounds (Lbro;)Lbml$c; ARG 1 soundGroup METHOD a of (Lcld;)Lbml$c; ARG 0 material METHOD a of (Lcld;Lbax;)Lbml$c; ARG 0 material ARG 1 color METHOD a of (Lcld;Lcle;)Lbml$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbml$c; METHOD b strength (F)Lbml$c; ARG 1 strength METHOD b dropsLike (Lbml;)Lbml$c; ARG 1 source METHOD c ticksRandomly ()Lbml$c; METHOD d hasDynamicBounds ()Lbml$c; METHOD e dropsNothing ()Lbml$c; FIELD a FACINGS [Lfa; FIELD b SOLID_MEDIUM_SQUARE_SHAPE Lcsp; FIELD c SOLID_SMALL_SQUARE_SHAPE Lcsp; FIELD d friction F FIELD e defaultState Lbvj; FIELD f dynamicBounds Z FIELD g dropTableId Lqs; FIELD h translationKey Ljava/lang/String; FIELD i cachedItem Lbbv; FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfe; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbro; FIELD s material Lcld; FIELD t materialColor Lcle; FIELD u stateFactory Lbvk; FIELD v collidable Z METHOD (Lbml$c;)V ARG 1 settings METHOD S_ getOffsetType ()Lbml$b; METHOD T_ canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcsp; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbvj; ARG 0 stateId METHOD a getPlacementState (Lbae;)Lbvj; ARG 1 ctx METHOD a addStacksForDisplay (Lbar;Lfj;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lbbv;)Lbml; ARG 0 item METHOD a buildTooltip (Lbca;Lbgr;Ljava/util/List;Lbdi;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbgr;Laif;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbgr;Lev;Lbvj;)Lbca; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbha;)Z ARG 1 explosion METHOD a afterBreak (Lbhh;Lavx;Lev;Lbvj;Lbtm;Lbca;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a onProjectileHit (Lbhh;Lbvj;Lcrr;Laif;)V ARG 1 world ARG 2 state ARG 3 hitResult ARG 4 entity METHOD a dropExperience (Lbhh;Lev;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbhh;Lev;Laif;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbhh;Lev;Laif;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbhh;Lev;Lbca;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbhh;Lev;Lbha;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbhh;Lev;Lbvj;Laio;Lbca;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbhh;Lev;Lbvj;Lavx;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbhi;Lev;Lbvj;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbhk;)I ARG 1 world METHOD a isSolidSmallSquare (Lbhk;Lev;Lfa;)Z ARG 0 world ARG 1 pos ARG 2 side METHOD a canConnect (Lbml;)Z ARG 0 block METHOD a getLuminance (Lbvj;)I ARG 1 state METHOD a calcBlockBreakingDelta (Lbvj;Lavx;Lbgr;Lev;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbvj;Lbae;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbvj;Lbgp;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a getAmbientOcclusionLightLevel (Lbvj;Lbgr;Lev;)F ARG 1 state ARG 2 view ARG 3 pos METHOD a allowsSpawning (Lbvj;Lbgr;Lev;Laij;)Z ARG 1 state ARG 2 view ARG 3 pos ARG 4 type METHOD a canPlaceAtSide (Lbvj;Lbgr;Lev;Lcnh;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbvj;Lbgr;Lev;Lcsa;)Lcsp; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD a getWeakRedstonePower (Lbvj;Lbgr;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbvj;Lbhh;Lev;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbvj;Lbhh;Lev;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbvj;Lbhh;Lev;Laif;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbvj;Lbhh;Lev;Lavx;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbvj;Lbhh;Lev;Lavx;Lagz;Lcrr;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 hit METHOD a onStacksDropped (Lbvj;Lbhh;Lev;Lbca;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbvj;Lbhh;Lev;Lbml;Lev;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbvj;Lbhh;Lev;Lbtm;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbvj;Lbhh;Lev;Lbtm;Laif;Lbca;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockRemoved (Lbvj;Lbhh;Lev;Lbvj;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbvj;Lbhi;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbvj;Lbhk;Lev;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbvj;Lbpw;)Lbvj; ARG 1 state ARG 2 mirror METHOD a rotate (Lbvj;Lbqw;)Lbvj; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbvj;Lbvj;Lbhh;Lev;)Lbvj; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbvj;Lbvj;Lbhi;Lev;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbvj;Lbvj;Lfa;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbvj;Lcol$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbvj;Lev;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbvj;Lfa;Lbvj;Lbhi;Lev;Lev;)Lbvj; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbvj;Lvg;Lev;Lbtm;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbvj;Lvg;Lev;Lbtm;Laif;Lbca;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbvk$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcsp;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcsp;Lfa;)Z ARG 0 shape ARG 1 side METHOD a matches (Lzb;)Z ARG 1 tag METHOD b isNaturalStone (Lbml;)Z ARG 0 block METHOD b hasComparatorOutput (Lbvj;)Z ARG 1 state METHOD b isTranslucent (Lbvj;Lbgr;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbvj;Lbgr;Lev;Lcsa;)Lcsp; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbvj;Lbgr;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbvj;Lbhh;Lev;)Lahd; ARG 1 state ARG 2 world ARG 3 pos METHOD b onBlockAdded (Lbvj;Lbhh;Lev;Lbvj;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD b onScheduledTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbvj;Lbhi;Lev;)Lbvj; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbvj;Lbhi;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbvj;Lcol$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbgs; METHOD c isSolidMediumSquare (Lbgr;Lev;)Z ARG 0 world ARG 1 pos METHOD c onRainTick (Lbhh;Lev;)V ARG 1 world ARG 2 pos METHOD c isNaturalDirt (Lbml;)Z ARG 0 block METHOD c getRenderType (Lbvj;)Lbqt; ARG 1 state METHOD c canSuffocate (Lbvj;Lbgr;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbvj;Lbgr;Lev;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbvj;Lbhh;Lev;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbvj;Lbhh;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d hasBlockEntityBreakingRender (Lbvj;)Z ARG 1 state METHOD d isSimpleFullBlock (Lbvj;Lbgr;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD d isSolidFullSquare (Lbvj;Lbgr;Lev;Lfa;)Z ARG 0 state ARG 1 world ARG 2 pos ARG 3 side METHOD e isAir (Lbvj;)Z ARG 1 state METHOD e getMapColor (Lbvj;Lbgr;Lev;)Lcle; ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbvj;)Z ARG 1 state METHOD f getHardness (Lbvj;Lbgr;Lev;)F ARG 1 state ARG 2 world ARG 3 pos METHOD g getFluidState (Lbvj;)Lckz; ARG 1 state METHOD g shouldPostProcess (Lbvj;Lbgr;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h hasBlockEntity ()Z METHOD h emitsRedstonePower (Lbvj;)Z ARG 1 state METHOD h (Lbvj;Lbgr;Lev;)Lcsp; ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqs; METHOD i getPistonBehavior (Lbvj;)Lclf; ARG 1 state METHOD i getRayTraceShape (Lbvj;Lbgr;Lev;)Lcsp; ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD j isFullOpaque (Lbvj;Lbgr;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Ljm; METHOD k getRawIdFromState (Lbvj;)I ARG 0 state METHOD k getLightSubtracted (Lbvj;Lbgr;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbvj;)Lcld; ARG 1 state METHOD l getOffsetPos (Lbvj;Lbgr;Lev;)Lcrv; ARG 1 state ARG 2 view ARG 3 blockPos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbvj;)Z ARG 1 state METHOD n getStateFactory ()Lbvk; METHOD n hasSidedTransparency (Lbvj;)Z ARG 1 state METHOD o getDefaultState ()Lbvj; METHOD o setDefaultState (Lbvj;)V ARG 1 state METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbvj;)Lbro; ARG 1 state