CLASS cri net/minecraft/util/math/Vec3d FIELD a ZERO Lcri; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a multiply (D)Lcri; ARG 1 mult METHOD a subtract (DDD)Lcri; ARG 1 x METHOD a rotateX (F)Lcri; METHOD a fromPolar (FF)Lcri; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcrh;)Lcri; ARG 0 polar METHOD a reverseSubtract (Lcri;)Lcri; METHOD a getComponentAlongAxis (Lfa$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcri; ARG 1 axes METHOD b add (DDD)Lcri; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcri; METHOD b dotProduct (Lcri;)D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcri;)Lcri; METHOD d normalize ()Lcri; METHOD d multiply (DDD)Lcri; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcri;)Lcri; METHOD e negate ()Lcri; METHOD e add (Lcri;)Lcri; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f length ()D METHOD f distanceTo (Lcri;)D METHOD g lengthSquared ()D METHOD g squaredDistanceTo (Lcri;)D METHOD h multiply (Lcri;)Lcri; ARG 1 mult