CLASS ud FIELD a world Lazt; FIELD b player Luc; FIELD c gameMode Lazq; METHOD a update ()V METHOD a setGameMode (Lazq;)V ARG 0 mode METHOD a setWorld (Lua;)V ARG 0 world METHOD b getGameMode ()Lazq; METHOD b setGameModeIfNotPresent (Lazq;)V ARG 0 mode METHOD c isSurvivalLike ()Z METHOD d isCreative ()Z