CLASS aij net/minecraft/entity/mob/MobEntity FIELD bA handItems Lfj; FIELD bB armorItems Lfj; FIELD bC pickUpLoot Z FIELD bD persistent Z FIELD bE pathNodeTypeWeights Ljava/util/Map; FIELD bF lootTable Lqr; FIELD bG lootTableSeed J FIELD bH holdingEntity Lahz; FIELD bJ leashTag Lib; FIELD bK walkTarget Lev; FIELD bL walkTargetRange F FIELD b MOB_FLAGS Lqg; FIELD bs moveControl Lalr; FIELD bt jumpControl Lalp; FIELD bu navigation Laox; FIELD bv goalSelector Lamn; FIELD bw targetSelector Lamn; FIELD bx handDropChances [F FIELD by armorDropChances [F FIELD bz visibilityCache Lapj; FIELD c bodyControl Lall; FIELD d target Laii; FIELD e ambientSoundChance I FIELD f experiencePoints I FIELD g lookControl Lalq; METHOD (Laid;Lbgw;)V ARG 1 type METHOD A getMinAmbientSoundDelay ()I METHOD B playAmbientSound ()V METHOD F getAmbientSound ()Lyh; METHOD G getLootTableId ()Lqr; METHOD H cannotDespawn ()Z METHOD I checkDespawn ()V METHOD J sendAiDebugData ()V METHOD K mobTick ()V METHOD a changeAngle (FFF)F ARG 1 oldAngle ARG 2 newAngle ARG 3 maxChangeInAngle METHOD a initEquipment (Lags;)V METHOD a lookAtEntity (Lahz;FF)V ARG 1 targetEntity ARG 2 maxYawChange ARG 3 maxPitchChange METHOD a setEquipmentDropChance (Laie;F)V ARG 1 slot METHOD a getEquipmentForSlot (Laie;I)Lbbl; ARG 0 equipmentSlot ARG 1 equipmentLevel METHOD a pickUp (Late;)V ARG 1 item METHOD a canBeLeashedBy (Lavn;)Z METHOD a interactMob (Lavn;Lagt;)Z ARG 1 player METHOD a isHolding (Lbbl;)Z METHOD a isBetterItemFor (Lbbq;Lbbq;Laie;)Z ARG 1 current ARG 2 previous ARG 3 slot METHOD a prepareEntityData (Lbgx;Lags;Lail;Laiu;Lib;)Laiu; ARG 3 difficulty METHOD a canSpawn (Lbgx;Lail;)Z METHOD a getPathNodeTypeWeight (Lcmp;)F METHOD a setPathNodeTypeWeight (Lcmp;F)V ARG 1 type METHOD a isInWalkTargetRange (Lev;)Z METHOD a setWalkTarget (Lev;I)V METHOD a detachLeash (ZZ)V ARG 1 sendPacket METHOD b updateEnchantments (Lags;)V ARG 1 difficulty METHOD b attachLeash (Lahz;Z)V ARG 1 entity METHOD b createNavigation (Lbgw;)Laox; METHOD c canImmediatelyDespawn (D)Z ARG 1 distanceSquared METHOD c spawnsTooManyForEachTry (I)Z ARG 1 count METHOD d getDropChance (Laie;)F METHOD dB setPersistent ()V METHOD dC canPickUpLoot ()Z METHOD dD isPersistent ()Z METHOD dE isInWalkTargetRange ()Z METHOD dF getWalkTarget ()Lev; METHOD dG getWalkTargetRange ()F METHOD dI hasWalkTargetRange ()Z METHOD dJ updateLeash ()V METHOD dK isLeashed ()Z METHOD dL getHoldingEntity ()Lahz; METHOD dM isAiDisabled ()Z METHOD dN isLeftHanded ()Z METHOD dO isAttacking ()Z METHOD dP isInDaylight ()Z METHOD dQ deserializeLeashTag ()V METHOD dz getLimitPerChunk ()I METHOD e (FF)F ARG 1 yaw METHOD g setTarget (Laii;)V METHOD g canPickupItem (Lbbq;)Z METHOD h getPreferredEquipmentSlot (Lbbq;)Laie; ARG 0 stack METHOD l resetSoundDelay ()V METHOD n initGoals ()V METHOD n setCanPickUpLoot (Z)V METHOD o createBodyControl ()Lall; METHOD o setAiDisabled (Z)V METHOD p getLookControl ()Lalq; METHOD p setLeftHanded (Z)V ARG 1 leftHanded METHOD q setAttacking (Z)V ARG 1 attacking METHOD r getMoveControl ()Lalr; METHOD s getJumpControl ()Lalp; METHOD u getNavigation ()Laox; METHOD v getVisibilityCache ()Lapj; METHOD w getTarget ()Laii;