CLASS blg net/minecraft/block/Block CLASS blg$a NeighborGroup FIELD a self Lbue; FIELD b other Lbue; FIELD c facing Lfa; METHOD (Lbue;Lbue;Lfa;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS blg$b OffsetType FIELD a NONE Lblg$b; FIELD b XZ Lblg$b; FIELD c XYZ Lblg$b; CLASS blg$c Settings FIELD a material Lcjw; FIELD b materialColor Lcjx; FIELD c collidable Z FIELD d soundGroup Lbqj; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqq; FIELD k dynamicBounds Z METHOD (Lcjw;Lcjx;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lblg$c; METHOD a friction (F)Lblg$c; ARG 1 friction METHOD a strength (FF)Lblg$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lblg$c; ARG 1 luminance METHOD a copy (Lblg;)Lblg$c; ARG 0 source METHOD a sounds (Lbqj;)Lblg$c; ARG 1 soundGroup METHOD a of (Lcjw;)Lblg$c; ARG 0 material METHOD a of (Lcjw;Lazw;)Lblg$c; ARG 0 material ARG 1 color METHOD a of (Lcjw;Lcjx;)Lblg$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lblg$c; METHOD b strength (F)Lblg$c; ARG 1 strength METHOD b dropsLike (Lblg;)Lblg$c; ARG 1 source METHOD c ticksRandomly ()Lblg$c; METHOD d hasDynamicBounds ()Lblg$c; METHOD e dropsNothing ()Lblg$c; FIELD a FACINGS [Lfa; FIELD b friction F FIELD c defaultState Lbue; FIELD d dynamicBounds Z FIELD e dropTableId Lqq; FIELD f translationKey Ljava/lang/String; FIELD g cachedItem Lbau; FIELD h FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfe; FIELD o lightLevel I FIELD p hardness F FIELD q resistance F FIELD r randomTicks Z FIELD s soundGroup Lbqj; FIELD t material Lcjw; FIELD u materialColor Lcjx; FIELD v stateFactory Lbuf; FIELD w collidable Z METHOD (Lblg$c;)V ARG 1 settings METHOD S_ getOffsetType ()Lblg$b; METHOD a canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcri; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbue; ARG 0 stateId METHOD a getPlacementState (Lazd;)Lbue; ARG 1 ctx METHOD a addStacksForDisplay (Lazq;Lfj;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lbau;)Lblg; ARG 0 item METHOD a buildTooltip (Lbaz;Lbfq;Ljava/util/List;Lbch;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbfq;Lahy;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbfq;Lev;Lbue;)Lbaz; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbfy;)Z ARG 1 explosion METHOD a afterBreak (Lbgf;Lauv;Lev;Lbue;Lbsh;Lbaz;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbgf;Lev;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbgf;Lev;Lahy;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbgf;Lev;Lahy;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbgf;Lev;Lbaz;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbgf;Lev;Lbfy;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbgf;Lev;Lbue;Laih;Lbaz;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbgf;Lev;Lbue;Lauv;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbgg;Lev;Lbue;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbgi;)I ARG 1 world METHOD a (Lblg;)Z ARG 0 block METHOD a getLuminance (Lbue;)I ARG 1 state METHOD a allowsSpawning (Lbue;Lahy;)Z ARG 1 state ARG 2 entity METHOD a calcBlockBreakingDelta (Lbue;Lauv;Lbfq;Lev;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbue;Lazd;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbue;Lbfo;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbue;Lbfq;Lev;Lcma;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbue;Lbfq;Lev;Lcqt;)Lcri; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbue;Lbfq;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbue;Lbgf;Lev;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbue;Lbgf;Lev;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbue;Lbgf;Lev;Lahy;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbue;Lbgf;Lev;Lauv;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbue;Lbgf;Lev;Lauv;Lags;Lcqk;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onStacksDropped (Lbue;Lbgf;Lev;Lbaz;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbue;Lbgf;Lev;Lblg;Lev;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbue;Lbgf;Lev;Lbsh;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbue;Lbgf;Lev;Lbsh;Lahy;Lbaz;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockAdded (Lbue;Lbgf;Lev;Lbue;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a onBlockRemoved (Lbue;Lbgf;Lev;Lbue;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbue;Lbgf;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbue;Lbgg;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbue;Lbgi;Lev;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbue;Lbor;)Lbue; ARG 1 state ARG 2 mirror METHOD a rotate (Lbue;Lbpr;)Lbue; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbue;Lbue;Lbgf;Lev;)Lbue; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbue;Lbue;Lbgg;Lev;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbue;Lbue;Lfa;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbue;Lcne$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbue;Lev;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbue;Lfa;Lbue;Lbgg;Lev;Lev;)Lbue; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbue;Lvd;Lev;Lbsh;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbue;Lvd;Lev;Lbsh;Lahy;Lbaz;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbuf$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcri;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcri;Lfa;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lyy;)Z ARG 1 tag METHOD a_ isTranslucent (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b (Lblg;)Z ARG 0 block METHOD b hasComparatorOutput (Lbue;)Z ARG 1 state METHOD b getAmbientOcclusionLightLevel (Lbue;Lbfq;Lev;)F ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbue;Lbfq;Lev;Lcqt;)Lcri; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbue;Lbfq;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbue;Lbgf;Lev;)Lagw; ARG 1 state ARG 2 world ARG 3 pos METHOD b onScheduledTick (Lbue;Lbgf;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbue;Lbgg;Lev;)Lbue; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbue;Lbgg;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbue;Lcne$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbfr; METHOD c onRainTick (Lbgf;Lev;)V ARG 1 world ARG 2 pos METHOD c isNaturalStone (Lblg;)Z ARG 0 block METHOD c getRenderType (Lbue;)Lbpo; ARG 1 state METHOD c isSimpleFullBlock (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbue;Lbfq;Lev;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbue;Lbgf;Lev;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbue;Lbgf;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d isNaturalDirt (Lblg;)Z ARG 0 block METHOD d hasBlockEntityBreakingRender (Lbue;)Z ARG 1 state METHOD d getMapColor (Lbue;Lbfq;Lev;)Lcjx; ARG 1 state ARG 2 view ARG 3 pos METHOD e isAir (Lbue;)Z ARG 1 state METHOD e canSuffocate (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbue;)Z ARG 1 state METHOD f getHardness (Lbue;Lbfq;Lev;)F ARG 1 state ARG 2 world ARG 3 pos METHOD g getFluidState (Lbue;)Lcjs; ARG 1 state METHOD g shouldPostProcess (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h hasBlockEntity ()Z METHOD h emitsRedstonePower (Lbue;)Z ARG 1 state METHOD h (Lbue;Lbfq;Lev;)Lcri; ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqq; METHOD i getPistonBehavior (Lbue;)Lcjy; ARG 1 state METHOD i getRayTraceShape (Lbue;Lbfq;Lev;)Lcri; ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD j isFullOpaque (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Ljm; METHOD k getRawIdFromState (Lbue;)I ARG 0 state METHOD k getLightSubtracted (Lbue;Lbfq;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbue;)Lcjw; ARG 1 state METHOD l usesNeighborLightValues (Lbue;Lbfq;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbue;)Z ARG 1 state METHOD m getOffsetPos (Lbue;Lbfq;Lev;)Lcqo; ARG 1 state ARG 2 view ARG 3 blockPos METHOD n getStateFactory ()Lbuf; METHOD n (Lbue;)Z ARG 1 state METHOD o getDefaultState ()Lbue; METHOD o setDefaultState (Lbue;)V ARG 1 state METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbue;)Lbqj; ARG 1 state