CLASS aio net/minecraft/entity/LivingEntity FIELD aA deathTime I FIELD aB lastHandSwingProgress F FIELD aC handSwingProgress F FIELD aD lastAttackedTicks I FIELD aE lastLimbDistance F FIELD aF limbDistance F FIELD aG limbAngle F FIELD aM headYaw F FIELD aN prevHeadYaw F FIELD aP attackingPlayer Lavx; FIELD aQ playerHitTimer I FIELD aR dead Z FIELD aS despawnCounter I FIELD ar LIVING_FLAGS Lqh; FIELD as SLEEPING_SIZE Laig; FIELD at isHandSwinging Z FIELD au preferredHand Lagz; FIELD av handSwingTicks I FIELD aw stuckArrowTimer I FIELD ax hurtTime I FIELD bA lastAttackedTime I FIELD bB attacking Laio; FIELD bC lastAttackTime I FIELD bD movementSpeed F FIELD bF absorptionAmount F FIELD bG lastBlockPos Lev; FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID; FIELD ba jumping Z FIELD bb sidewaysSpeed F FIELD bc upwardSpeed F FIELD bd forwardSpeed F FIELD bn activeItemStack Lbca; FIELD bo itemUseTimeLeft I FIELD br brain Lajd; FIELD bs SLEEPING_POSITION Lqh; FIELD bt attributeContainer Laji; FIELD bu damageTracker Lahn; FIELD bv activeStatusEffects Ljava/util/Map; FIELD bw equippedHand Lfj; FIELD bx equippedArmor Lfj; FIELD bz attacker Laio; FIELD c ATTR_SPRINTING_SPEED_BOOST Lajg; FIELD d HEALTH Lqh; FIELD e POTION_SWIRLS_COLOR Lqh; FIELD f POTION_SWIRLS_AMBIENT Lqh; FIELD g STUCK_ARROWS Lqh; METHOD (Laij;Lbhh;)V ARG 1 type METHOD A getAttackDistanceScalingFactor (Laif;)D METHOD C updatePotionVisibility ()V METHOD C tryAttack (Laif;)Z ARG 1 target METHOD D pushAway (Laif;)V METHOD E canSee (Laif;)Z ARG 1 entity METHOD a teleport (DDDZ)Z ARG 1 x ARG 3 y ARG 5 z ARG 7 particleEffects METHOD a swingHand (Lagz;)V METHOD a setStackInHand (Lagz;Lbca;)V ARG 1 hand METHOD a onDeath (Laho;)V ARG 1 damageSource METHOD a dropEquipment (Laho;IZ)V ARG 1 damageSource ARG 2 addedDropChance ARG 3 dropAllowed METHOD a dropLoot (Laho;Z)V ARG 1 source ARG 2 killedByPlayer METHOD a hasStatusEffect (Lahx;)Z METHOD a takeKnockback (Laif;FDD)V ARG 1 source ARG 2 scale ARG 3 x ARG 5 z METHOD a sendPickup (Laif;I)V ARG 1 item ARG 2 count METHOD a canTarget (Laij;)Z ARG 1 type METHOD a isEquippedStackValid (Laik;)Z METHOD a setAttacker (Laio;)V ARG 1 attacker METHOD a isTarget (Laio;Lapz;)Z ARG 1 target ARG 2 targetPredicate METHOD a getAttributeInstance (Laje;)Lajf; METHOD a spawnItemParticles (Lbca;I)V ARG 1 item ARG 2 count METHOD a applyFoodEffects (Lbca;Lbhh;Laio;)V METHOD a eatFood (Lbhh;Lbca;)Lbca; METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajd; METHOD a setPositionInBed (Lev;)V ARG 1 pos METHOD a setNearbySongPlaying (Lev;Z)V ARG 1 songSource ARG 2 playing METHOD a getLootContextBuilder (ZLaho;)Lcol$a; ARG 1 killedByPlayer METHOD a_ setJumping (Z)V ARG 1 jumping METHOD b heal (F)V ARG 1 amount METHOD b getStackInHand (Lagz;)Lbca; METHOD b applyArmorToDamage (Laho;F)F ARG 1 source ARG 2 damage METHOD b getStatusEffect (Lahx;)Lahz; METHOD b getEquippedStack (Laik;)Lbca; ARG 1 slot METHOD b getActiveEyeHeight (Laiy;Laig;)F ARG 1 pose ARG 2 size METHOD b onEquipStack (Lbca;)V ARG 1 stack METHOD b spawnConsumptionEffects (Lbca;I)V ARG 1 item ARG 2 particleCount METHOD b applyFrostWalker (Lev;)V ARG 1 pos METHOD c setHealth (F)V METHOD c setLivingFlag (IZ)V ARG 1 mask ARG 2 value METHOD c setCurrentHand (Lagz;)V METHOD c playHurtSound (Laho;)V ARG 1 damageSource METHOD c applyEnchantmentsToDamage (Laho;F)F ARG 1 source ARG 2 amount METHOD c removePotionEffect (Lahx;)Lahz; METHOD c addPotionEffect (Lahz;)Z ARG 1 effect METHOD c sendEquipmentBreakStatus (Laik;)V ARG 1 slot METHOD c canTarget (Laio;)Z ARG 1 target METHOD c getDrinkSound (Lbca;)Lyj; ARG 1 stack METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z ARG 0 effects METHOD c swimUpward (Lzb;)V ARG 1 fluid METHOD cA getActiveStatusEffects ()Ljava/util/Map; METHOD cB isUndead ()Z METHOD cC getHealth ()F METHOD cD getRecentDamageSource ()Laho; METHOD cE dropInventory ()V METHOD cF getLootTable ()Lqs; METHOD cG getDeathSound ()Lyj; METHOD cI getArmor ()I METHOD cJ getDamageTracker ()Lahn; METHOD cL getHealthMaximum ()F METHOD cM getStuckArrows ()I METHOD cN tickHandSwing ()V METHOD cO getAttributeContainer ()Laji; METHOD cP getGroup ()Lais; METHOD cQ getMainHandStack ()Lbca; METHOD cR getOffHandStack ()Lbca; METHOD cT getSoundVolume ()F METHOD cU getSoundPitch ()F METHOD cV cannotMove ()Z METHOD cW getJumpVelocity ()F METHOD cX jump ()V METHOD cZ getBaseMovementSpeedMultiplier ()F METHOD cj getBrain ()Lajd; METHOD ck initAttributes ()V METHOD cl canBreatheInWater ()Z METHOD cm getScaleFactor ()F METHOD cn updatePostDeath ()V METHOD co canDropLootAndXp ()Z METHOD cp shouldAlwaysDropXp ()Z METHOD cq getRand ()Ljava/util/Random; METHOD cr getAttacker ()Laio; METHOD cs getLastAttackedTime ()I METHOD ct getAttacking ()Laio; METHOD cu getLastAttackTime ()I METHOD cv getDespawnCounter ()I METHOD cw spawnPotionParticles ()V METHOD cx clearPotionSwirls ()V METHOD cy clearPotionEffects ()Z METHOD cz getStatusEffects ()Ljava/util/Collection; METHOD d sendToolBreakStatus (Lagz;)V METHOD d drop (Laho;)V METHOD d applyDamage (Laho;F)V ARG 1 source ARG 2 damage METHOD d removeStatusEffect (Lahx;)Z METHOD d isPotionEffective (Lahz;)Z ARG 1 effect METHOD d getEquipmentBreakStatus (Laik;)B METHOD d takeShieldHit (Laio;)V ARG 1 source METHOD d getCurrentExperience (Lavx;)I ARG 1 player METHOD d getEatSound (Lbca;)Lyj; ARG 1 stack METHOD d setSleepingPosition (Lev;)V METHOD da getMovementSpeed ()F METHOD db tickNewAi ()V METHOD dc tickPushing ()V METHOD dd isUsingRiptide ()Z METHOD de canMoveVoluntarily ()Z METHOD df getAbsorptionAmount ()F METHOD dh getMainHand ()Lain; METHOD di isUsingItem ()Z METHOD dj getActiveHand ()Lagz; METHOD dl getActiveItem ()Lbca; METHOD dm getItemUseTimeLeft ()I METHOD dn getItemUseTime ()I METHOD do stopUsingItem ()V METHOD dp clearActiveItem ()V METHOD dr isFallFlying ()Z METHOD dv getSleepingPosition ()Ljava/util/Optional; METHOD dw clearSleepingPosition ()V METHOD dx isSleeping ()Z METHOD dy wakeUp ()V METHOD dz getSleepingDirection ()Lfa; METHOD e (FF)F ARG 1 yaw METHOD e getHurtSound (Laho;)Lyj; ARG 1 source METHOD e knockback (Laio;)V ARG 1 target METHOD e canPickUp (Lbca;)Z ARG 1 stack METHOD e travel (Lcrv;)V ARG 1 movementInput METHOD e sleep (Lev;)V ARG 1 pos METHOD f attackLivingEntity (Laio;)V ARG 1 target METHOD f getArrowType (Lbca;)Lbca; METHOD g playEquipmentBreakEffects (Lbca;)V ARG 1 item METHOD k tickMovement ()V METHOD k getNextBreathInWater (I)I ARG 1 breath METHOD l getHandSwingDuration ()I METHOD l getNextBreathInAir (I)I ARG 1 breath METHOD m damageArmor (F)V ARG 1 amount METHOD m setDespawnCounter (I)V ARG 1 despawnCounter METHOD n initAi ()V METHOD n damageShield (F)V ARG 1 amount METHOD n getFallSound (I)Lyj; ARG 1 fallDistance METHOD o setMovementSpeed (F)V ARG 1 movementSpeed METHOD o setStuckArrows (I)V METHOD p isSleepingInBed ()Z METHOD p getHandSwingProgress (F)F ARG 1 tickDelta METHOD q setAbsorptionAmount (F)V ARG 1 amount METHOD v_ isBaby ()Z METHOD w_ isClimbing ()Z METHOD z onAttacking (Laif;)V