CLASS bfo net/minecraft/block/Block CLASS bfo$a METHOD equals (Ljava/lang/Object;)Z ARG 0 object CLASS bfo$b OffsetType FIELD a NONE Lbfo$b; FIELD b XZ Lbfo$b; FIELD c XYZ Lbfo$b; CLASS bfo$c Builder FIELD a material Lcdk; FIELD b mapColor Lcdl; FIELD c collidable Z FIELD d soundGroup Lbkp; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lpx; METHOD (Lcdk;Lcdl;)V ARG 0 material ARG 1 mapColor METHOD a noCollision ()Lbfo$c; METHOD a setFrictionCoefficient (F)Lbfo$c; METHOD a setStrength (FF)Lbfo$c; ARG 1 hardness METHOD a setLuminance (I)Lbfo$c; METHOD a copy (Lbfo;)Lbfo$c; METHOD a setSoundGroup (Lbkp;)Lbfo$c; METHOD a create (Lcdk;)Lbfo$c; METHOD a create (Lcdk;Lauj;)Lbfo$c; METHOD a create (Lcdk;Lcdl;)Lbfo$c; METHOD b breakInstantly ()Lbfo$c; METHOD b setStrength (F)Lbfo$c; METHOD b copyDropTable (Lbfo;)Lbfo$c; METHOD c acceptRandomTicks ()Lbfo$c; METHOD e withoutDropTable ()Lbfo$c; FIELD b friction F FIELD c defaultState Lboh; FIELD e dropTableId Lpx; FIELD f translationKey Ljava/lang/String; FIELD g LOGGER Lorg/apache/logging/log4j/Logger; FIELD h STATE_IDS Lfb; FIELD i luminance I FIELD j hardness F FIELD k resistance F FIELD l randomTicks Z FIELD m soundGroup Lbkp; FIELD n material Lcdk; FIELD o mapColor Lcdl; FIELD p stateFactory Lboi; FIELD q collidable Z METHOD a canMobSpawnInside ()Z METHOD a createCubeShape (DDDDDD)Lcla; METHOD a getStateFromRawId (I)Lboh; METHOD a getPlacementState (Latr;)Lboh; METHOD a addStacksForDisplay (Laue;Lfg;)V METHOD a getBlockFromItem (Lavi;)Lbfo; ARG 0 item METHOD a addInformation (Lavn;Lazy;Ljava/util/List;Lawx;)V ARG 1 stack ARG 3 tooltip METHOD a onEntityLand (Lazy;Lage;)V ARG 1 world METHOD a getFaceShape (Lazy;Lboh;Les;Lex;)Lbog; METHOD a getPickStack (Lazy;Les;Lboh;)Lavn; ARG 1 world ARG 2 pos METHOD a shouldDropItemsOnExplosion (Lbaf;)Z METHOD a afterBreak (Lbam;Laqf;Les;Lboh;Lbmk;Lavn;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity METHOD a dropExperience (Lbam;Les;I)V ARG 1 world ARG 2 pos METHOD a onSteppedOn (Lbam;Les;Lage;)V ARG 1 world ARG 2 pos METHOD a onLandedUpon (Lbam;Les;Lage;F)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a dropStack (Lbam;Les;Lavn;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbam;Les;Lbaf;)V ARG 1 world ARG 2 pos METHOD a onPlaced (Lbam;Les;Lboh;Lagn;Lavn;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer METHOD a onBreak (Lbam;Les;Lboh;Laqf;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a onBroken (Lban;Les;Lboh;)V ARG 1 world ARG 2 pos METHOD a getTickRate (Lbaq;)I METHOD a hasBlockEntityBreakingRender (Lboh;)Z METHOD a allowsSpawning (Lboh;Lage;)Z ARG 1 state METHOD a calcBlockBreakingDelta (Lboh;Laqf;Lazy;Les;)F ARG 1 state ARG 2 player ARG 3 world METHOD a getBlockBrightness (Lboh;Lazw;Les;)I ARG 1 state ARG 2 view METHOD a getBoundingShape (Lboh;Lazy;Les;)Lcla; ARG 1 state ARG 2 view METHOD a canPlaceAtSide (Lboh;Lazy;Les;Lcfp;)Z ARG 1 world ARG 3 pos METHOD a (Lboh;Lazy;Les;Lckl;)Lcla; ARG 1 state ARG 2 view METHOD a getWeakRedstonePower (Lboh;Lazy;Les;Lex;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a dropStacks (Lboh;Lbam;Les;)V METHOD a onBlockAction (Lboh;Lbam;Les;II)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a onEntityCollision (Lboh;Lbam;Les;Lage;)V ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockBreakStart (Lboh;Lbam;Les;Laqf;)V ARG 1 state ARG 2 world ARG 3 pos METHOD a activate (Lboh;Lbam;Les;Laqf;Laex;Lex;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a onStacksDropped (Lboh;Lbam;Les;Lavn;)V METHOD a neighborUpdate (Lboh;Lbam;Les;Lbfo;Les;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block METHOD a dropStacks (Lboh;Lbam;Les;Lbmk;)V METHOD a dropStacks (Lboh;Lbam;Les;Lbmk;Lage;Lavn;)V METHOD a onBlockAdded (Lboh;Lbam;Les;Lboh;)V ARG 3 pos METHOD a onBlockRemoved (Lboh;Lbam;Les;Lboh;Z)V ARG 3 pos ARG 4 state METHOD a rayTrace (Lboh;Lbam;Les;Lckg;Lckg;)Lckd; METHOD a scheduledTick (Lboh;Lbam;Les;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos METHOD a canPlaceAt (Lboh;Lbaq;Les;)Z ARG 1 world METHOD a applyMirror (Lboh;Lbix;)Lboh; ARG 1 state METHOD a applyRotation (Lboh;Lbjx;)Lboh; ARG 1 state METHOD a getDroppedStacks (Lboh;Lcgz$a;)Ljava/util/List; ARG 1 state METHOD a getRenderingState (Lboh;Lex;Lboh;Lban;Les;Les;)Lboh; ARG 1 state METHOD a getDroppedStacks (Lboh;Lug;Les;Lbmk;)Ljava/util/List; METHOD a getDroppedStacks (Lboh;Lug;Les;Lbmk;Lage;Lavn;)Ljava/util/List; METHOD a appendProperties (Lboi$a;)V METHOD a matches (Lxu;)Z METHOD ab_ getOffsetType ()Lbfo$b; METHOD b getRenderType (Lboh;)Lbju; METHOD b getStrongRedstonePower (Lboh;Lazy;Les;Lex;)I ARG 1 state ARG 2 view ARG 3 pos METHOD b getComparatorOutput (Lboh;Lbam;Les;)I ARG 1 state ARG 2 world METHOD b randomDisplayTick (Lboh;Lbam;Les;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos METHOD b dropStacks (Lboh;Lcgz$a;)V METHOD c getRenderLayer ()Lazz; METHOD c onRainTick (Lbam;Les;)V ARG 1 world METHOD c isNaturalStone (Lbfo;)Z METHOD c canCollideWith (Lboh;)Z METHOD c getAmbientOcclusionLightLevel (Lboh;Lazy;Les;)F METHOD c randomTick (Lboh;Lbam;Les;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos METHOD d isNaturalDirt (Lbfo;)Z METHOD d isAir (Lboh;)Z METHOD d isSimpleFullBlock (Lboh;Lazy;Les;)Z METHOD e isFullBoundsCubeForCulling (Lboh;)Z METHOD e getMapColor (Lboh;Lazy;Les;)Lcdl; METHOD g hasBlockEntity ()Z METHOD g emitsRedstonePower (Lboh;)Z METHOD g canSuffocate (Lboh;Lazy;Les;)Z METHOD h getItem ()Lavi; METHOD h getPistonBehavior (Lboh;)Lcdm; METHOD i canCollideWith ()Z METHOD i hasSolidTopSurface (Lboh;Lazy;Les;)Z METHOD j getDropTableId ()Lpx; METHOD j getRawIdFromState (Lboh;)I METHOD j getHardness (Lboh;Lazy;Les;)F ARG 1 state ARG 2 world METHOD k getBlastResistance ()F METHOD k getLuminance (Lboh;)I METHOD l getTextComponent ()Liz; METHOD l getMaterial (Lboh;)Lcdk; METHOD m getTranslationKey ()Ljava/lang/String; METHOD m hasRandomTicks (Lboh;)Z METHOD m getRayTraceShape (Lboh;Lazy;Les;)Lcla; METHOD n getFrictionCoefficient ()F METHOD o getStateFactory ()Lboi; METHOD o hasComparatorOutput (Lboh;)Z METHOD p getDefaultState ()Lboh; METHOD p setDefaultState (Lboh;)V METHOD q getSoundGroup (Lboh;)Lbkp; METHOD q getOffsetPos (Lboh;Lazy;Les;)Lckg; ARG 1 state ARG 2 view