CLASS aiu net/minecraft/entity/LivingEntity FIELD aA deathTime I FIELD aB lastHandSwingProgress F FIELD aC handSwingProgress F FIELD aD lastAttackedTicks I FIELD aE lastLimbDistance F FIELD aF limbDistance F FIELD aG limbAngle F FIELD aM headYaw F FIELD aN prevHeadYaw F FIELD aP attackingPlayer Lawb; FIELD aQ playerHitTimer I FIELD aR dead Z FIELD aS despawnCounter I FIELD ar LIVING_FLAGS Lqi; FIELD as SLEEPING_DIMENSIONS Laim; FIELD at isHandSwinging Z FIELD au preferredHand Lahf; FIELD av handSwingTicks I FIELD aw stuckArrowTimer I FIELD ax hurtTime I FIELD bA lastAttackedTime I FIELD bB attacking Laiu; FIELD bC lastAttackTime I FIELD bD movementSpeed F FIELD bF absorptionAmount F FIELD bG lastBlockPos Lev; FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID; FIELD ba jumping Z FIELD bb sidewaysSpeed F FIELD bc upwardSpeed F FIELD bd forwardSpeed F FIELD bn activeItemStack Lbce; FIELD bo itemUseTimeLeft I FIELD br brain Lajj; FIELD bs SLEEPING_POSITION Lqi; FIELD bt attributeContainer Lajo; FIELD bu damageTracker Laht; FIELD bv activeStatusEffects Ljava/util/Map; FIELD bw equippedHand Lfj; FIELD bx equippedArmor Lfj; FIELD bz attacker Laiu; FIELD c ATTR_SPRINTING_SPEED_BOOST Lajm; FIELD d HEALTH Lqi; FIELD e POTION_SWIRLS_COLOR Lqi; FIELD f POTION_SWIRLS_AMBIENT Lqi; FIELD g STUCK_ARROWS Lqi; METHOD (Laip;Lbhm;)V ARG 1 type METHOD A getAttackDistanceScalingFactor (Lail;)D METHOD C updatePotionVisibility ()V METHOD C tryAttack (Lail;)Z ARG 1 target METHOD D pushAway (Lail;)V METHOD E canSee (Lail;)Z ARG 1 entity METHOD a teleport (DDDZ)Z ARG 1 x ARG 3 y ARG 5 z ARG 7 particleEffects METHOD a swingHand (Lahf;)V METHOD a setStackInHand (Lahf;Lbce;)V ARG 1 hand METHOD a onDeath (Lahu;)V ARG 1 damageSource METHOD a dropEquipment (Lahu;IZ)V ARG 1 damageSource ARG 2 addedDropChance ARG 3 dropAllowed METHOD a dropLoot (Lahu;Z)V ARG 1 source ARG 2 killedByPlayer METHOD a hasStatusEffect (Laid;)Z METHOD a takeKnockback (Lail;FDD)V ARG 1 source ARG 2 scale ARG 3 x ARG 5 z METHOD a sendPickup (Lail;I)V ARG 1 item ARG 2 count METHOD a canTarget (Laip;)Z ARG 1 type METHOD a isEquippedStackValid (Laiq;)Z METHOD a setAttacker (Laiu;)V ARG 1 attacker METHOD a isTarget (Laiu;Laqd;)Z ARG 1 target ARG 2 targetPredicate METHOD a getAttributeInstance (Lajk;)Lajl; METHOD a spawnItemParticles (Lbce;I)V ARG 1 item ARG 2 count METHOD a applyFoodEffects (Lbce;Lbhm;Laiu;)V METHOD a eatFood (Lbhm;Lbce;)Lbce; METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajj; METHOD a setPositionInBed (Lev;)V ARG 1 pos METHOD a setNearbySongPlaying (Lev;Z)V ARG 1 songSource ARG 2 playing METHOD a getLootContextBuilder (ZLahu;)Lcos$a; ARG 1 killedByPlayer METHOD a_ setJumping (Z)V ARG 1 jumping METHOD b heal (F)V ARG 1 amount METHOD b getStackInHand (Lahf;)Lbce; METHOD b applyArmorToDamage (Lahu;F)F ARG 1 source ARG 2 damage METHOD b getStatusEffect (Laid;)Laif; METHOD b getEquippedStack (Laiq;)Lbce; ARG 1 slot METHOD b getActiveEyeHeight (Laje;Laim;)F ARG 1 pose ARG 2 dimensions METHOD b onEquipStack (Lbce;)V ARG 1 stack METHOD b spawnConsumptionEffects (Lbce;I)V ARG 1 item ARG 2 particleCount METHOD b applyFrostWalker (Lev;)V ARG 1 pos METHOD c setHealth (F)V METHOD c setLivingFlag (IZ)V ARG 1 mask ARG 2 value METHOD c setCurrentHand (Lahf;)V METHOD c playHurtSound (Lahu;)V ARG 1 damageSource METHOD c applyEnchantmentsToDamage (Lahu;F)F ARG 1 source ARG 2 amount METHOD c removePotionEffect (Laid;)Laif; METHOD c addPotionEffect (Laif;)Z ARG 1 effect METHOD c sendEquipmentBreakStatus (Laiq;)V ARG 1 slot METHOD c canTarget (Laiu;)Z ARG 1 target METHOD c getDrinkSound (Lbce;)Lym; ARG 1 stack METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z ARG 0 effects METHOD c swimUpward (Lze;)V ARG 1 fluid METHOD cA getStatusEffects ()Ljava/util/Collection; METHOD cB getActiveStatusEffects ()Ljava/util/Map; METHOD cC isUndead ()Z METHOD cD getHealth ()F METHOD cE getRecentDamageSource ()Lahu; METHOD cF dropInventory ()V METHOD cG getLootTable ()Lqt; METHOD cH getDeathSound ()Lym; METHOD cJ getArmor ()I METHOD cK getDamageTracker ()Laht; METHOD cM getHealthMaximum ()F METHOD cN getStuckArrows ()I METHOD cO tickHandSwing ()V METHOD cP getAttributeContainer ()Lajo; METHOD cQ getGroup ()Laiy; METHOD cR getMainHandStack ()Lbce; METHOD cS getOffHandStack ()Lbce; METHOD cU getSoundVolume ()F METHOD cV getSoundPitch ()F METHOD cW cannotMove ()Z METHOD cX getJumpVelocity ()F METHOD cY jump ()V METHOD ck getBrain ()Lajj; METHOD cl initAttributes ()V METHOD cm canBreatheInWater ()Z METHOD cn getScaleFactor ()F METHOD co updatePostDeath ()V METHOD cp canDropLootAndXp ()Z METHOD cq shouldAlwaysDropXp ()Z METHOD cr getRand ()Ljava/util/Random; METHOD cs getAttacker ()Laiu; METHOD ct getLastAttackedTime ()I METHOD cu getAttacking ()Laiu; METHOD cv getLastAttackTime ()I METHOD cw getDespawnCounter ()I METHOD cx spawnPotionParticles ()V METHOD cy clearPotionSwirls ()V METHOD cz clearPotionEffects ()Z METHOD d sendToolBreakStatus (Lahf;)V METHOD d drop (Lahu;)V METHOD d applyDamage (Lahu;F)V ARG 1 source ARG 2 damage METHOD d removeStatusEffect (Laid;)Z METHOD d isPotionEffective (Laif;)Z ARG 1 effect METHOD d getEquipmentBreakStatus (Laiq;)B METHOD d takeShieldHit (Laiu;)V ARG 1 source METHOD d getCurrentExperience (Lawb;)I ARG 1 player METHOD d getEatSound (Lbce;)Lym; ARG 1 stack METHOD d setSleepingPosition (Lev;)V METHOD dA getSleepingDirection ()Lfa; METHOD da getBaseMovementSpeedMultiplier ()F METHOD db getMovementSpeed ()F METHOD dc tickNewAi ()V METHOD dd tickPushing ()V METHOD de isUsingRiptide ()Z METHOD df canMoveVoluntarily ()Z METHOD dg getAbsorptionAmount ()F METHOD di getMainHand ()Lait; METHOD dj isUsingItem ()Z METHOD dk getActiveHand ()Lahf; METHOD dm getActiveItem ()Lbce; METHOD dn getItemUseTimeLeft ()I METHOD do getItemUseTime ()I METHOD dp stopUsingItem ()V METHOD dq clearActiveItem ()V METHOD ds isFallFlying ()Z METHOD dw getSleepingPosition ()Ljava/util/Optional; METHOD dx clearSleepingPosition ()V METHOD dy isSleeping ()Z METHOD dz wakeUp ()V METHOD e (FF)F ARG 1 yaw METHOD e getHurtSound (Lahu;)Lym; ARG 1 source METHOD e knockback (Laiu;)V ARG 1 target METHOD e canPickUp (Lbce;)Z ARG 1 stack METHOD e travel (Lcsb;)V ARG 1 movementInput METHOD e sleep (Lev;)V ARG 1 pos METHOD f attackLivingEntity (Laiu;)V ARG 1 target METHOD f getArrowType (Lbce;)Lbce; METHOD g playEquipmentBreakEffects (Lbce;)V ARG 1 item METHOD k tickMovement ()V METHOD l getHandSwingDuration ()I METHOD l getNextBreathInWater (I)I ARG 1 breath METHOD m damageArmor (F)V ARG 1 amount METHOD m getNextBreathInAir (I)I ARG 1 breath METHOD n initAi ()V METHOD n damageShield (F)V ARG 1 amount METHOD n setDespawnCounter (I)V ARG 1 despawnCounter METHOD o setMovementSpeed (F)V ARG 1 movementSpeed METHOD o getFallSound (I)Lym; ARG 1 fallDistance METHOD p isSleepingInBed ()Z METHOD p getHandSwingProgress (F)F ARG 1 tickDelta METHOD p setStuckArrows (I)V METHOD q setAbsorptionAmount (F)V ARG 1 amount METHOD v_ isBaby ()Z METHOD w_ isClimbing ()Z METHOD z onAttacking (Lail;)V