CLASS cgd net/minecraft/fluid/Fluid FIELD a defaultState Lcge; FIELD c STATE_IDS Lfc; FIELD d stateFactory Lbqt; METHOD a getRenderLayer ()Lbcg; METHOD a onScheduledTick (Lbcu;Let;Lcge;)V METHOD a randomDisplayTick (Lbcu;Let;Lcge;Ljava/util/Random;)V METHOD a getTickRate (Lbcx;)I METHOD a appendProperties (Lbqt$a;)V METHOD a matchesType (Lcgd;)Z METHOD a toBlockState (Lcge;)Lbqs; METHOD a matches (Lyn;)Z METHOD b getBucketItem ()Laxh; METHOD b onRandomTick (Lbcu;Let;Lcge;Ljava/util/Random;)V METHOD b isStill (Lcge;)Z METHOD b getShape (Lcge;Lbcf;Let;)Lcnt; METHOD c isEmpty ()Z METHOD c getLevel (Lcge;)I METHOD d getBlastResistance ()F METHOD e setDefaultState (Lcge;)V METHOD h getStateFactory ()Lbqt; METHOD i getDefaultState ()Lcge; METHOD j getParticle ()Lft; METHOD k hasRandomTicks ()Z