CLASS din net/minecraft/client/render/model/BakedModel CLASS din$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD e particleTexture Ldgz; METHOD a addQuad (Lcyi;)Ldin$a; METHOD a setParticle (Ldgz;)Ldin$a; METHOD a addQuad (Lev;Lcyi;)Ldin$a; METHOD b build ()Ldig; FIELD c usesAO Z FIELD d is3dInGui Z METHOD (Ljava/util/List;Ljava/util/Map;ZZLdgz;Lcyv;Lcyt;)V ARG 2 usesAO ARG 3 is3dInGui METHOD a useAmbientOcclusion ()Z METHOD a getQuads (Lblz;Lev;Ljava/util/Random;)Ljava/util/List; ARG 0 state ARG 1 face METHOD b hasDepthInGui ()Z METHOD c isBuiltin ()Z METHOD d getSprite ()Ldgz; METHOD e getTransformationList ()Lcyv; METHOD f getItemPropertyOverrides ()Lcyt;