CLASS dqw net/minecraft/client/render/model/BasicBakedModel CLASS dqw$a Builder FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c itemPropertyOverrides Ldgs; FIELD d usesAo Z FIELD e particleTexture Ldpd; FIELD f depthInGui Z FIELD g transformation Ldgu; METHOD (Lbqs;Ldqo;Ldpd;Ljava/util/Random;J)V ARG 1 state ARG 2 bakedModel ARG 3 sprite ARG 4 random ARG 5 randomSeed METHOD (Ldgm;Ldgs;)V ARG 1 unbakedModel ARG 2 itemPropertyOverrides METHOD (ZZLdgu;Ldgs;)V ARG 1 usesAo ARG 2 depthInGui ARG 3 transformation ARG 4 itemPropertyOverrides METHOD a addQuad (Ldgh;)Ldqw$a; ARG 1 quad METHOD a setParticle (Ldpd;)Ldqw$a; ARG 1 sprite METHOD a addQuad (Ley;Ldgh;)Ldqw$a; ARG 1 side ARG 2 quad METHOD b build ()Ldqo; FIELD a quads Ljava/util/List; FIELD b faceQuads Ljava/util/Map; FIELD c usesAo Z FIELD d depthInGui Z FIELD e sprite Ldpd; FIELD f transformation Ldgu; FIELD g itemPropertyOverrides Ldgs; METHOD (Ljava/util/List;Ljava/util/Map;ZZLdpd;Ldgu;Ldgs;)V ARG 1 quads ARG 2 faceQuads ARG 3 usesAo ARG 4 is3dInGui ARG 5 sprite ARG 6 transformation ARG 7 itemPropertyOverrides