CLASS bzq net/minecraft/structure/StructurePieceType FIELD F STRONGHOLD_START Lbzq; FIELD I JUNGLE_TEMPLE Lbzq; FIELD J OCEAN_TEMPLE Lbzq; FIELD K IGLOO Lbzq; FIELD L SWAMP_HUT Lbzq; FIELD M DESERT_TEMPLE Lbzq; FIELD U OCEAN_MONUMENT_ENTRY Lbzq; FIELD V OCEAN_MONUMENT_PENTHOUSE Lbzq; FIELD W OCEAN_MONUMENT_SIMPLE_ROOM Lbzq; FIELD X OCEAN_MONUMENT_SIMPLE_ROOM_TOP Lbzq; FIELD Z END_CITY Lbzq; FIELD a MINESHAFT_CORRIDOR Lbzq; FIELD aa WOODLAND_MANSION Lbzq; FIELD ab BURIED_TREASURE Lbzq; FIELD ac SHIPWRECK Lbzq; FIELD b MINESHAFT_CROSSING Lbzq; FIELD c MINESHAFT_ROOM Lbzq; FIELD d MINESHAFT_STAIRS Lbzq; FIELD e PILLAGER_OUTPOST Lbzq; FIELD f VILLAGE Lbzq; FIELD u NETHER_FORTRESS_START Lbzq; FIELD x STRONGHOLD_FIVE_WAY_CROSSING Lbzq; METHOD a register (Lbzq;Ljava/lang/String;)Lbzq; ARG 0 pieceType ARG 1 id METHOD load (Lcej;Lhr;)Lcdp; ARG 1 structureManager ARG 2 tag