CLASS bly net/minecraft/block/Block CLASS bly$a NeighborGroup FIELD a self Lbuw; FIELD b other Lbuw; FIELD c facing Lfa; METHOD (Lbuw;Lbuw;Lfa;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bly$b OffsetType FIELD a NONE Lbly$b; FIELD b XZ Lbly$b; FIELD c XYZ Lbly$b; CLASS bly$c Settings FIELD a material Lcko; FIELD b materialColor Lckp; FIELD c collidable Z FIELD d soundGroup Lbrb; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqr; FIELD k dynamicBounds Z METHOD (Lcko;Lckp;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbly$c; METHOD a friction (F)Lbly$c; ARG 1 friction METHOD a strength (FF)Lbly$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbly$c; ARG 1 luminance METHOD a copy (Lbly;)Lbly$c; ARG 0 source METHOD a sounds (Lbrb;)Lbly$c; ARG 1 soundGroup METHOD a of (Lcko;)Lbly$c; ARG 0 material METHOD a of (Lcko;Lbam;)Lbly$c; ARG 0 material ARG 1 color METHOD a of (Lcko;Lckp;)Lbly$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbly$c; METHOD b strength (F)Lbly$c; ARG 1 strength METHOD b dropsLike (Lbly;)Lbly$c; ARG 1 source METHOD c ticksRandomly ()Lbly$c; METHOD d hasDynamicBounds ()Lbly$c; METHOD e dropsNothing ()Lbly$c; FIELD a FACINGS [Lfa; FIELD d friction F FIELD e defaultState Lbuw; FIELD f dynamicBounds Z FIELD g dropTableId Lqr; FIELD h translationKey Ljava/lang/String; FIELD i cachedItem Lbbk; FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfe; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbrb; FIELD s material Lcko; FIELD t materialColor Lckp; FIELD u stateFactory Lbux; FIELD v collidable Z METHOD (Lbly$c;)V ARG 1 settings METHOD S_ getOffsetType ()Lbly$b; METHOD a canMobSpawnInside ()Z METHOD a createCuboidShape (DDDDDD)Lcsa; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbuw; ARG 0 stateId METHOD a getPlacementState (Lazt;)Lbuw; ARG 1 ctx METHOD a addStacksForDisplay (Lbag;Lfj;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lbbk;)Lbly; ARG 0 item METHOD a buildTooltip (Lbbp;Lbgg;Ljava/util/List;Lbcx;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbgg;Lahz;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbgg;Lev;Lbuw;)Lbbp; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbgo;)Z ARG 1 explosion METHOD a afterBreak (Lbgv;Lavm;Lev;Lbuw;Lbsz;Lbbp;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbgv;Lev;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbgv;Lev;Lahz;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbgv;Lev;Lahz;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbgv;Lev;Lbbp;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbgv;Lev;Lbgo;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbgv;Lev;Lbuw;Laii;Lbbp;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbgv;Lev;Lbuw;Lavm;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbgw;Lev;Lbuw;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbgy;)I ARG 1 world METHOD a (Lbly;)Z ARG 0 block METHOD a getLuminance (Lbuw;)I ARG 1 state METHOD a calcBlockBreakingDelta (Lbuw;Lavm;Lbgg;Lev;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a canReplace (Lbuw;Lazt;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbuw;Lbge;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a isTranslucent (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD a allowsSpawning (Lbuw;Lbgg;Lev;Laid;)Z ARG 1 state METHOD a canPlaceAtSide (Lbuw;Lbgg;Lev;Lcms;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getOutlineShape (Lbuw;Lbgg;Lev;Lcrl;)Lcsa; ARG 1 state ARG 2 view ARG 3 pos METHOD a getWeakRedstonePower (Lbuw;Lbgg;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbuw;Lbgv;Lev;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbuw;Lbgv;Lev;II)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 type ARG 5 data METHOD a onEntityCollision (Lbuw;Lbgv;Lev;Lahz;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbuw;Lbgv;Lev;Lavm;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbuw;Lbgv;Lev;Lavm;Lagt;Lcrc;)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand METHOD a onStacksDropped (Lbuw;Lbgv;Lev;Lbbp;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbuw;Lbgv;Lev;Lbly;Lev;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbuw;Lbgv;Lev;Lbsz;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbuw;Lbgv;Lev;Lbsz;Lahz;Lbbp;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockRemoved (Lbuw;Lbgv;Lev;Lbuw;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbuw;Lbgv;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbuw;Lbgw;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbuw;Lbgy;Lev;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a mirror (Lbuw;Lbpj;)Lbuw; ARG 1 state ARG 2 mirror METHOD a rotate (Lbuw;Lbqj;)Lbuw; ARG 1 state ARG 2 rotation METHOD a pushEntitiesUpBeforeBlockChange (Lbuw;Lbuw;Lbgv;Lev;)Lbuw; ARG 0 from ARG 1 to ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbuw;Lbuw;Lbgw;Lev;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbuw;Lbuw;Lfa;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbuw;Lcnw$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbuw;Lev;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbuw;Lfa;Lbuw;Lbgw;Lev;Lev;)Lbuw; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbuw;Lve;Lev;Lbsz;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbuw;Lve;Lev;Lbsz;Lahz;Lbbp;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbux$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcsa;)Z ARG 0 shape METHOD a isFaceFullSquare (Lcsa;Lfa;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lyz;)Z ARG 1 tag METHOD b isNaturalStone (Lbly;)Z ARG 0 block METHOD b hasComparatorOutput (Lbuw;)Z ARG 1 state METHOD b canSuffocate (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b getCollisionShape (Lbuw;Lbgg;Lev;Lcrl;)Lcsa; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD b getStrongRedstonePower (Lbuw;Lbgg;Lev;Lfa;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b createContainerProvider (Lbuw;Lbgv;Lev;)Lagx; ARG 1 state ARG 2 world ARG 3 pos METHOD b onBlockAdded (Lbuw;Lbgv;Lev;Lbuw;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD b onScheduledTick (Lbuw;Lbgv;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD b getRenderingState (Lbuw;Lbgw;Lev;)Lbuw; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbuw;Lbgw;Lev;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbuw;Lcnw$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbgh; METHOD c onRainTick (Lbgv;Lev;)V ARG 1 world ARG 2 pos METHOD c isNaturalDirt (Lbly;)Z ARG 0 block METHOD c getRenderType (Lbuw;)Lbqg; ARG 1 state METHOD c isSimpleFullBlock (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbuw;Lbgg;Lev;Lfa;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbuw;Lbgv;Lev;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c onRandomTick (Lbuw;Lbgv;Lev;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 random METHOD d hasBlockEntityBreakingRender (Lbuw;)Z ARG 1 state METHOD d getAmbientOcclusionLightLevel (Lbuw;Lbgg;Lev;)F ARG 1 state ARG 2 view ARG 3 pos METHOD e isAir (Lbuw;)Z ARG 1 state METHOD e getMapColor (Lbuw;Lbgg;Lev;)Lckp; ARG 1 state ARG 2 view ARG 3 pos METHOD f isFullBoundsCubeForCulling (Lbuw;)Z ARG 1 state METHOD f getHardness (Lbuw;Lbgg;Lev;)F ARG 1 state ARG 2 world ARG 3 pos METHOD g getFluidState (Lbuw;)Lckk; ARG 1 state METHOD g shouldPostProcess (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h hasBlockEntity ()Z METHOD h emitsRedstonePower (Lbuw;)Z ARG 1 state METHOD h (Lbuw;Lbgg;Lev;)Lcsa; ARG 1 state ARG 2 view ARG 3 pos METHOD i getDropTableId ()Lqr; METHOD i getPistonBehavior (Lbuw;)Lckq; ARG 1 state METHOD i getRayTraceShape (Lbuw;Lbgg;Lev;)Lcsa; ARG 1 state ARG 2 view ARG 3 pos METHOD j getBlastResistance ()F METHOD j isFullOpaque (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD k getTextComponent ()Ljm; METHOD k getRawIdFromState (Lbuw;)I ARG 0 state METHOD k getLightSubtracted (Lbuw;Lbgg;Lev;)I ARG 1 state ARG 2 view ARG 3 pos METHOD l getTranslationKey ()Ljava/lang/String; METHOD l getMaterial (Lbuw;)Lcko; ARG 1 state METHOD l usesNeighborLightValues (Lbuw;Lbgg;Lev;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD m getFrictionCoefficient ()F METHOD m hasRandomTicks (Lbuw;)Z ARG 1 state METHOD m getOffsetPos (Lbuw;Lbgg;Lev;)Lcrg; ARG 1 state ARG 2 view ARG 3 blockPos METHOD n getStateFactory ()Lbux; METHOD n (Lbuw;)Z ARG 1 state METHOD o getDefaultState ()Lbuw; METHOD o setDefaultState (Lbuw;)V ARG 1 state METHOD p hasDynamicBounds ()Z METHOD p getSoundGroup (Lbuw;)Lbrb; ARG 1 state