CLASS aij net/minecraft/entity/mob/MobEntity FIELD bA handItems Lfj; FIELD bB armorItems Lfj; FIELD bC pickUpLoot Z FIELD bD persistent Z FIELD bE pathNodeTypeWeights Ljava/util/Map; FIELD bF lootTable Lqr; FIELD bG lootTableSeed J FIELD bH holdingEntity Lahz; FIELD bJ leashTag Lib; FIELD bK walkTarget Lev; FIELD bL walkTargetRange F FIELD b MOB_FLAGS Lqg; FIELD bs moveControl Lalr; FIELD bt jumpControl Lalp; FIELD bu navigation Laox; FIELD bv goalSelector Lamn; FIELD bw targetSelector Lamn; FIELD bx handDropChances [F FIELD by armorDropChances [F FIELD bz visibilityCache Lapj; FIELD c bodyControl Lall; FIELD d target Laii; FIELD e ambientSoundChance I FIELD f experiencePoints I FIELD g lookControl Lalq; METHOD (Laid;Lbgv;)V ARG 1 type METHOD A getMinAmbientSoundDelay ()I METHOD B playAmbientSound ()V METHOD F getAmbientSound ()Lyh; METHOD G getLootTableId ()Lqr; METHOD H cannotDespawn ()Z METHOD I checkDespawn ()V METHOD J sendAiDebugData ()V METHOD K mobTick ()V METHOD a changeAngle (FFF)F ARG 1 oldAngle ARG 2 newAngle ARG 3 maxChangeInAngle METHOD a initEquipment (Lags;)V METHOD a lookAtEntity (Lahz;FF)V ARG 1 targetEntity ARG 2 maxYawChange ARG 3 maxPitchChange METHOD a setEquipmentDropChance (Laie;F)V ARG 1 slot METHOD a getEquipmentForSlot (Laie;I)Lbbk; ARG 0 equipmentSlot ARG 1 equipmentLevel METHOD a pickUp (Late;)V ARG 1 item METHOD a canBeLeashedBy (Lavm;)Z METHOD a interactMob (Lavm;Lagt;)Z ARG 1 player METHOD a isHolding (Lbbk;)Z METHOD a isBetterItemFor (Lbbp;Lbbp;Laie;)Z ARG 1 current ARG 2 previous ARG 3 slot METHOD a prepareEntityData (Lbgw;Lags;Lail;Laiu;Lib;)Laiu; ARG 3 difficulty METHOD a canSpawn (Lbgw;Lail;)Z METHOD a getPathNodeTypeWeight (Lcmn;)F METHOD a setPathNodeTypeWeight (Lcmn;F)V ARG 1 type METHOD a isInWalkTargetRange (Lev;)Z METHOD a setWalkTarget (Lev;I)V METHOD a detachLeash (ZZ)V ARG 1 sendPacket METHOD b updateEnchantments (Lags;)V ARG 1 difficulty METHOD b attachLeash (Lahz;Z)V ARG 1 entity METHOD b createNavigation (Lbgv;)Laox; METHOD c canImmediatelyDespawn (D)Z ARG 1 distanceSquared METHOD c spawnsTooManyForEachTry (I)Z ARG 1 count METHOD c getDropChance (Laie;)F METHOD dA isPersistent ()Z METHOD dB isInWalkTargetRange ()Z METHOD dC getWalkTarget ()Lev; METHOD dD getWalkTargetRange ()F METHOD dF hasWalkTargetRange ()Z METHOD dG updateLeash ()V METHOD dH isLeashed ()Z METHOD dI getHoldingEntity ()Lahz; METHOD dJ isAiDisabled ()Z METHOD dK isLeftHanded ()Z METHOD dL isAttacking ()Z METHOD dM isInDaylight ()Z METHOD dN deserializeLeashTag ()V METHOD dw getLimitPerChunk ()I METHOD dy setPersistent ()V METHOD dz canPickUpLoot ()Z METHOD e (FF)F ARG 1 yaw METHOD g setTarget (Laii;)V METHOD h canPickupItem (Lbbp;)Z METHOD i getPreferredEquipmentSlot (Lbbp;)Laie; ARG 0 stack METHOD l resetSoundDelay ()V METHOD n initGoals ()V METHOD n setCanPickUpLoot (Z)V METHOD o createBodyControl ()Lall; METHOD o setAiDisabled (Z)V METHOD p getLookControl ()Lalq; METHOD p setLeftHanded (Z)V ARG 1 leftHanded METHOD q setAttacking (Z)V ARG 1 attacking METHOD r getMoveControl ()Lalr; METHOD s getJumpControl ()Lalp; METHOD u getNavigation ()Laox; METHOD v getVisibilityCache ()Lapj; METHOD w getTarget ()Laii;