CLASS crg net/minecraft/util/math/Vec3d FIELD a ZERO Lcrg; FIELD b x D FIELD c y D FIELD d z D METHOD (DDD)V ARG 1 x ARG 3 y ARG 5 z METHOD a multiply (D)Lcrg; ARG 1 mult METHOD a subtract (DDD)Lcrg; ARG 1 x METHOD a rotateX (F)Lcrg; METHOD a fromPolar (FF)Lcrg; ARG 0 pitch ARG 1 yaw METHOD a fromPolar (Lcrf;)Lcrg; ARG 0 polar METHOD a reverseSubtract (Lcrg;)Lcrg; METHOD a getComponentAlongAxis (Lfa$a;)D METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcrg; ARG 1 axes METHOD b add (DDD)Lcrg; ARG 1 x ARG 3 y ARG 5 z METHOD b rotateY (F)Lcrg; METHOD b dotProduct (Lcrg;)D METHOD c squaredDistanceTo (DDD)D ARG 1 x ARG 3 y ARG 5 z METHOD c crossProduct (Lcrg;)Lcrg; METHOD d normalize ()Lcrg; METHOD d multiply (DDD)Lcrg; ARG 1 multX ARG 3 multY ARG 5 multZ METHOD d subtract (Lcrg;)Lcrg; METHOD e negate ()Lcrg; METHOD e add (Lcrg;)Lcrg; METHOD equals (Ljava/lang/Object;)Z ARG 1 o METHOD f length ()D METHOD f distanceTo (Lcrg;)D METHOD g lengthSquared ()D METHOD g squaredDistanceTo (Lcrg;)D METHOD h multiply (Lcrg;)Lcrg; ARG 1 mult