CLASS dfd net/minecraft/client/render/FirstPersonRenderer FIELD a MAP_BACKGROUND_TEX Lqc; FIELD b UNDERWATER_TEX Lqc; FIELD c client Lcqe; FIELD d mainHand Laxc; FIELD e offHand Laxc; FIELD f equipProgressMainHand F FIELD g prevEquipProgressMainHand F FIELD h equipProgressOffHand F FIELD i prevEquipProgressOffHand F FIELD j renderManager Ldjw; FIELD k itemRenderer Ldkr; METHOD a updateHeldItems ()V METHOD a renderFirstPersonItem (F)V METHOD a rotate (FF)V ARG 1 degreeX METHOD a renderFirstPersonMap (FFF)V METHOD a resetEquipProgress (Lafw;)V METHOD a renderArm (Lahk;)V METHOD a renderItem (Lahl;Laxc;Ldgl$b;)V ARG 1 holder ARG 2 stack METHOD a renderItemFromSide (Lahl;Laxc;Ldgl$b;Z)V ARG 1 holder ARG 2 stack ARG 3 transformation METHOD a renderFirstPersonMap (Laxc;)V METHOD a renderFirstPersonItem (Ldel;FFLafw;FLaxc;F)V ARG 1 player ARG 4 hand ARG 6 item METHOD a renderBlock (Ldor;)V METHOD b renderOverlays (F)V METHOD c renderArms ()V METHOD e renderWaterOverlay (F)V