CLASS dfx net/minecraft/client/render/block/BlockModelRenderer CLASS dfx$a NeighborData FIELD a DOWN Ldfx$a; FIELD b UP Ldfx$a; FIELD c NORTH Ldfx$a; FIELD d SOUTH Ldfx$a; FIELD e WEST Ldfx$a; FIELD f EAST Ldfx$a; FIELD g faces [Ley; FIELD h nonCubicWeight Z METHOD a getData (Ley;)Ldfx$a; CLASS dfx$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lbbr;Lbqi;Let;Ley;[FLjava/util/BitSet;)V CLASS dfx$c Translation FIELD a DOWN Ldfx$c; FIELD b UP Ldfx$c; FIELD c NORTH Ldfx$c; FIELD d SOUTH Ldfx$c; FIELD e WEST Ldfx$c; FIELD f EAST Ldfx$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldfx$c; METHOD a getTranslations (Ley;)Ldfx$c; CLASS dfx$d NeighborOrientation FIELD a DOWN Ldfx$d; FIELD b UP Ldfx$d; FIELD c NORTH Ldfx$d; FIELD d SOUTH Ldfx$d; FIELD e WEST Ldfx$d; FIELD f EAST Ldfx$d; FIELD g FLIP_DOWN Ldfx$d; FIELD h FLIP_UP Ldfx$d; FIELD i FLIP_NORTH Ldfx$d; FIELD j FLIP_SOUTH Ldfx$d; FIELD k FLIP_WEST Ldfx$d; FIELD l FLIP_EAST Ldfx$d; FIELD m shape I FIELD a colorMap Lcqn; FIELD b brightnessCache Ljava/lang/ThreadLocal; FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal; METHOD a enableBrightnessCache ()V METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lbbr;Lbqi;Let;IZLcpo;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lbbr;Lbqi;Let;Lcpo;Ljava/util/List;[FLjava/util/BitSet;Ldfx$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a updateShape (Lbbr;Lbqi;Let;[ILey;[FLjava/util/BitSet;)V ARG 3 state ARG 4 vertexData ARG 5 facing ARG 6 faceShape METHOD a tesselate (Lbbr;Ldqb;Lbqi;Let;Lcpo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbqi;Ldqb;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a render (Ldqb;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldqb;Lbqi;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b disableBrightnessCache ()V METHOD b tesselateSmooth (Lbbr;Ldqb;Lbqi;Let;Lcpo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lbbr;Ldqb;Lbqi;Let;Lcpo;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides ARG 8 seed