CLASS apf net/minecraft/block/BlockCauldron FIELD a LEVEL Laxg; FIELD b BOTTOM_BOX Lbgz; FIELD c NOTH_BOX Lbgz; FIELD d SOUTH_BOX Lbgz; FIELD e EAST_BOX Lbgz; FIELD f WEST_BOX Lbgz; METHOD a deserializeState (I)Lawr; ARG 0 meta METHOD a getPickStack (Lams;Let;Lawr;)Lain; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a onEntityCollision (Lams;Let;Lawr;Lve;)V ARG 0 world ARG 1 pos ARG 2 state ARG 3 entity METHOD a addBoundingBoxes (Lawr;Lams;Let;Lbgz;Ljava/util/List;Lve;Z)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 bounds ARG 4 list ARG 5 entity METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Laws; METHOD b isNotSolid (Lamw;Let;)Z ARG 0 view ARG 1 pos METHOD b isFullBoundsCubeForCulling (Lawr;)Z ARG 0 state METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz; ARG 0 state ARG 1 view ARG 2 pos METHOD c isFullBoundsCubeForConnection (Lawr;)Z ARG 0 state METHOD c getComparatorOutput (Lawr;Lams;Let;)I ARG 0 state ARG 1 world ARG 2 pos METHOD e serializeState (Lawr;)I ARG 0 state METHOD h onRainTick (Lams;Let;)V ARG 0 world ARG 1 pos METHOD v hasComparatorOutput (Lawr;)Z ARG 0 state