CLASS aep net/minecraft/entity/projectile/EntityShulkerBullet METHOD B_ update ()V METHOD a shouldRender (D)Z ARG 0 distanceSq METHOD a deserializeCustomData (Lfy;)V ARG 0 tag METHOD a damage (Lup;F)Z ARG 0 source ARG 1 damage METHOD aR isOnFire ()Z METHOD ay doesCollide ()Z METHOD b serializeCustomData (Lfy;)V ARG 0 tag METHOD bK getSoundCategory ()Lqe; METHOD i initDataTracker ()V