CLASS bhs METHOD (Lbhi$c;)V ARG 1 settings METHOD a getPlacementState (Lavi;)Lbqe; ARG 1 ctx METHOD a createBlockEntity (Lbbr;)Lboi; ARG 1 view METHOD a onSteppedOn (Lbcf;Let;Lahd;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a tryFillWithFluid (Lbcg;Let;Lbqe;Lcfs;)Z ARG 1 world ARG 2 pos ARG 3 state ARG 4 fluidState METHOD a getLuminance (Lbqe;)I ARG 1 state METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a onBlockRemoved (Lbqe;Lbcf;Let;Lbqe;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a randomDisplayTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqf$a;)V ARG 1 builder METHOD c getRenderLayer ()Lbbs; METHOD c getRenderType (Lbqe;)Lblp; ARG 1 state METHOD h getFluidState (Lbqe;)Lcfs; ARG 1 state