CLASS none/alu net/minecraft/block/BlockDaylightDetector FIELD a POWER Lnone/atb; FIELD b BOUNDING_BOX Lnone/bcs; FIELD c inverted Z METHOD (Z)V ARG 0 inverted METHOD a deserializeState (I)Lnone/asm; ARG 0 meta METHOD a addStacksForDisplay (Lnone/aeq;Lnone/ads;Lnone/dc;)V ARG 0 item ARG 1 tab ARG 2 list METHOD a createBlockEntity (Lnone/aiw;I)Lnone/are; ARG 0 world ARG 1 metadata METHOD a getPickStack (Lnone/aiw;Lnone/cn;Lnone/asm;)Lnone/aes; ARG 0 world ARG 1 pos ARG 2 state METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z ARG 0 world ARG 1 pos ARG 2 state ARG 3 player ARG 4 hand ARG 5 facing ARG 6 hitX ARG 7 hitY ARG 8 hitZ METHOD a getRenderType (Lnone/asm;)Lnone/api; ARG 0 state METHOD a getDropItem (Lnone/asm;Ljava/util/Random;I)Lnone/aeq; ARG 0 state ARG 1 random ARG 2 fortune METHOD b createStateFactory ()Lnone/asn; METHOD b isFullBoundsCubeForSideCulling (Lnone/asm;)Z ARG 0 state METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs; ARG 0 state ARG 1 view ARG 2 pos METHOD b getWeakRedstonePower (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)I ARG 0 state ARG 1 view ARG 2 pos ARG 3 facingFrom METHOD c update (Lnone/aiw;Lnone/cn;)V ARG 0 world ARG 1 pos METHOD c (Lnone/asm;)Z ARG 0 state METHOD e serializeState (Lnone/asm;)I ARG 0 state METHOD g emitsRedstonePower (Lnone/asm;)Z ARG 0 state