CLASS bue net/minecraft/world/gen/feature/Feature FIELD A SWAMP_TREE Lbue; FIELD B OAK_TREE Lbue; FIELD C MEGA_JUNGLE_TREE Lbue; FIELD D MEGA_PINE_TREE Lbue; FIELD E MEGA_SPRUCE_TREE Lbue; FIELD F DEFAULT_FLOWER Lbuh; FIELD G FOREST_FLOWER Lbuh; FIELD H PLAIN_FLOWER Lbuh; FIELD I SWAMP_FLOWER Lbuh; FIELD J GENERAL_FOREST_FLOWER Lbuh; FIELD K JUNGLE_GRASS Lbue; FIELD L TAIGA_GRASS Lbue; FIELD M GRASS Lbue; FIELD N VOID_START_PLATFORM Lbue; FIELD O CACTUS Lbue; FIELD P DEAD_BUSH Lbue; FIELD Q DESERT_WELL Lbue; FIELD R FOSSIL Lbue; FIELD S NETHER_FIRE Lbue; FIELD T HUGE_RED_MUSHROOM Lbue; FIELD U HUGE_BROWN_MUSHROOM Lbue; FIELD V ICE_SPIKE Lbue; FIELD W GLOWSTONE_BLOB Lbue; FIELD X MELON Lbue; FIELD Y PUMPKIN Lbue; FIELD Z REED Lbue; FIELD aA CHORUS_PLANT Lbue; FIELD aB END_GATEWAY Lbue; FIELD aC SEAGRASS Lbue; FIELD aD KELP Lbue; FIELD aE CORAL_TREE Lbue; FIELD aF CORAL_MUSHROOM Lbue; FIELD aG CORAL_CLAW Lbue; FIELD aH SEA_PICKLE Lbue; FIELD aI SIMPLE_BLOCK Lbue; FIELD aJ BAMBOO Lbue; FIELD aK DECORATED Lbue; FIELD aL DECORATED_FLOWER Lbue; FIELD a factory Ljava/util/function/Function; FIELD aN BONUS_CHEST Lbsv; FIELD aO STRUCTURES Lcom/google/common/collect/BiMap; FIELD aa FREEZE_TOP_LAYER Lbue; FIELD ab VINES Lbue; FIELD ac WATERLILY Lbue; FIELD ad DUNGEON Lbue; FIELD ae BLUE_ICE Lbue; FIELD af ICEBERG Lbue; FIELD ag FOREST_ROCK Lbue; FIELD ah HAY_BALE Lbue; FIELD al BUSH Lbue; FIELD am DISK Lbue; FIELD an DOUBLE_PLANT Lbue; FIELD ao NETHER_SPRING Lbue; FIELD ap ICE_PATCH Lbue; FIELD aq LAKE Lbue; FIELD ar ORE Lbue; FIELD as RANDOM_RANDOM_SELECTOR Lbue; FIELD at RANDOM_SELECTOR Lbue; FIELD au SIMPLE_RANDOM_SELECTOR Lbue; FIELD av RANDOM_BOOLEAN_SELECTOR Lbue; FIELD aw EMERALD_ORE Lbue; FIELD ax SPRING Lbue; FIELD ay END_PILLAR Lbue; FIELD az END_ISLAND Lbue; FIELD b VILLAGE Lbxk; FIELD c PILLAGER_OUTPOST Lbxk; FIELD d MINESHAFT Lbxk; FIELD e WOODLAND_MANSION Lbxk; FIELD f JUNGLE_TEMPLE Lbxk; FIELD g DESERT_PYRAMID Lbxk; FIELD h IGLOO Lbxk; FIELD i SHIPWRECK Lbxk; FIELD j WITCH_HUT Lbxo; FIELD k STRONGHOLD Lbxk; FIELD l OCEAN_MONUMENT Lbxk; FIELD m OCEAN_RUIN Lbxk; FIELD n NETHER_FORTRESS Lbxk; FIELD o END_CITY Lbxk; FIELD p BURIED_TREASURE Lbxk; FIELD q NEW_VILLAGE Lbxk; FIELD r LARGE_OAK_TREE Lbue; FIELD s BIRCH_TREE Lbue; FIELD t SUPER_BIRCH_TREE Lbue; FIELD u JUNGLE_GROUND_BUSH Lbue; FIELD v JUNGLE_TREE Lbue; FIELD w PINE_TREE Lbue; FIELD x DARK_OAK_TREE Lbue; FIELD y SAVANNA_TREE Lbue; FIELD z SPRUCE_TREE Lbue; METHOD a generate (Lbat;Lbqa;Ljava/util/Random;Let;Lbuf;)Z ARG 1 world ARG 3 random METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbuf; METHOD a register (Ljava/lang/String;Lbue;)Lbue;