CLASS dax net/minecraft/client/render/block/BlockRenderer CLASS dax$a NeighborData FIELD a DOWN Ldax$a; FIELD b UP Ldax$a; FIELD c NORTH Ldax$a; FIELD d SOUTH Ldax$a; FIELD e WEST Ldax$a; FIELD f EAST Ldax$a; FIELD g faces [Lex; FIELD h nonCubicWeight Z METHOD a getData (Lex;)Ldax$a; CLASS dax$b AmbientOcclusionCalculator FIELD b colorMultiplier [F FIELD c brightness [I METHOD a getAmbientOcclusionBrightness (IIII)I METHOD a getBrightness (IIIIFFFF)I METHOD a apply (Lazj;Lbno;Les;Lex;[FLjava/util/BitSet;)V CLASS dax$c Translation FIELD a DOWN Ldax$c; FIELD b UP Ldax$c; FIELD c NORTH Ldax$c; FIELD d SOUTH Ldax$c; FIELD e WEST Ldax$c; FIELD f EAST Ldax$c; FIELD g firstCorner I FIELD h secondCorner I FIELD i thirdCorner I FIELD j fourthCorner I FIELD k VALUES [Ldax$c; METHOD a getTranslations (Lex;)Ldax$c; CLASS dax$d NeighborOrientation FIELD a DOWN Ldax$d; FIELD b UP Ldax$d; FIELD c NORTH Ldax$d; FIELD d SOUTH Ldax$d; FIELD e WEST Ldax$d; FIELD f EAST Ldax$d; FIELD g FLIP_DOWN Ldax$d; FIELD h FLIP_UP Ldax$d; FIELD i FLIP_NORTH Ldax$d; FIELD j FLIP_SOUTH Ldax$d; FIELD k FLIP_WEST Ldax$d; FIELD l FLIP_EAST Ldax$d; FIELD m shape I FIELD a colorMap Lcmf; METHOD a renderQuad (FFFFLjava/util/List;)V ARG 1 colorMultiplier ARG 2 red ARG 3 green ARG 4 blue METHOD a tesselateQuadsFlat (Lazj;Lbno;Les;IZLcli;Ljava/util/List;Ljava/util/BitSet;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 brightness ARG 5 checkBrightness ARG 6 buffer ARG 7 quads METHOD a tesselateQuadsSmooth (Lazj;Lbno;Les;Lcli;Ljava/util/List;[FLjava/util/BitSet;Ldax$b;)V ARG 1 view ARG 2 state ARG 3 pos ARG 4 buffer ARG 5 quads ARG 6 faceShape ARG 7 shapeState METHOD a tesselate (Lazj;Ldkt;Lbno;Les;Lcli;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD a render (Lbno;Ldkt;FFFF)V ARG 1 state ARG 2 model ARG 3 colorMultiplier ARG 4 red ARG 5 green METHOD a updateShape (Lbno;[ILex;[FLjava/util/BitSet;)V ARG 1 state ARG 2 vertexData ARG 3 facing ARG 4 faceShape METHOD a render (Ldkt;FFFF)V ARG 1 model ARG 2 colorMultiplier ARG 3 red ARG 4 green METHOD a render (Ldkt;Lbno;FZ)V ARG 1 model ARG 2 state ARG 3 colorMultiplier METHOD b tesselateSmooth (Lazj;Ldkt;Lbno;Les;Lcli;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides METHOD c tesselateFlat (Lazj;Ldkt;Lbno;Les;Lcli;ZLjava/util/Random;J)Z ARG 1 view ARG 2 model ARG 3 state ARG 4 pos ARG 5 buffer ARG 6 testSides