CLASS ua METHOD a markRegionForRenderUpdate (IIIIII)V METHOD a onGlobalWorldEvent (ILeq;I)V ARG 0 eventId ARG 1 pos ARG 2 data METHOD a onEntityAdded (Lafh;)V ARG 0 entity METHOD a onWorldEvent (Lapb;ILeq;I)V ARG 0 player ARG 1 eventId ARG 2 pos ARG 3 data METHOD a onSound (Lapb;Lwv;Lwx;DDDFF)V ARG 0 player ARG 1 sound ARG 2 category ARG 3 x ARG 4 y ARG 5 z ARG 6 volume ARG 7 pitch METHOD a onBlockUpdate (Layn;Leq;Lblz;Lblz;I)V ARG 0 world ARG 1 pos ARG 2 oldState ARG 3 newState ARG 4 flags METHOD a addParticle (Lfq;ZDDDDDD)V ARG 1 ignoreCameraBounds ARG 2 x ARG 3 y ARG 4 z ARG 5 velocityX ARG 6 velocityY METHOD a addParticle (Lfq;ZZDDDDDD)V METHOD b onBlockBreakingProgress (ILeq;I)V ARG 0 entityId ARG 1 pos ARG 2 progress METHOD b onEntityRemoved (Lafh;)V ARG 0 entity