CLASS dgl net/minecraft/client/render/WorldRenderer FIELD A ticks I FIELD B partiallyBrokenBlocks Ljava/util/Map; FIELD D destroyStages [Ldqd; FIELD E entityOutlinesFramebuffer Lcpa; FIELD F entityOutlineShader Ldgq; FIELD G lastCameraChunkUpdateX D FIELD H lastCameraChunkUpdateY D FIELD I lastCameraChunkUpdateZ D FIELD J cameraChunkX I FIELD K cameraChunkY I FIELD L cameraChunkZ I FIELD M lastCameraX D FIELD N lastCameraY D FIELD O lastCameraZ D FIELD P lastCameraPitch D FIELD Q lastCameraYaw D FIELD W chunkBatcher Ldiz; FIELD X chunkRendererList Ldgb; FIELD Y renderDistance I FIELD a DIRECTIONS [Lex; FIELD aa renderedEntities I FIELD ad forcedFrustum Ldjm; FIELD af forcedFrustumPosition Lcpz; FIELD ag vertexBufferObjectsEnabled Z FIELD ah chunkRendererFactory Ldje; FIELD ai lastTranslucentSortX D FIELD aj lastTranslucentSortY D FIELD ak lastTranslucentSortZ D FIELD al terrainUpdateNecessary Z FIELD am entityOutlinesUpdateNecessary Z FIELD b LOGGER Lorg/apache/logging/log4j/Logger; FIELD c MOON_PHASES_TEX Lqi; FIELD d SUN_TEX Lqi; FIELD e CLOUDS_TEX Lqi; FIELD f END_SKY_TEX Lqi; FIELD g FORCEFIELD_TEX Lqi; FIELD h client Lcqx; FIELD i textureManager Ldqe; FIELD j entityRenderDispatcher Ldlc; FIELD k world Lddj; FIELD l chunkRenderers Ljava/util/Set; FIELD o chunkRenderDispatcher Ldgv; FIELD p starsDisplayList I FIELD t starsBuffer Lcqg; FIELD x cloudsDirty Z FIELD y cloudsDisplayList I FIELD z cloudsBuffer Lcqg; METHOD a loadEntityOutlineShader ()V METHOD a drawBoxOutline (DDDDDDFFFF)V ARG 0 minX ARG 2 minY ARG 4 minZ ARG 6 maxX ARG 8 maxY ARG 10 maxZ ARG 12 red ARG 13 green ARG 14 blue ARG 15 alpha METHOD a renderSky (F)V ARG 1 tickDelta METHOD a renderClouds (FDDD)V ARG 1 tickDelta METHOD a onResized (II)V METHOD a scheduleBlockRender (IIIIII)V METHOD a scheduleChunkRender (IIIZ)V METHOD a playGlobalEvent (ILes;I)V METHOD a updateChunks (J)V METHOD a renderWorldBorder (Lahm;F)V ARG 1 camera ARG 2 delta METHOD a setUpTerrain (Lahm;FLdjj;IZ)V ARG 1 camera ARG 2 tickDelta METHOD a drawHighlightedBlockOutline (Lahm;Lcnj;IF)V ARG 2 hit ARG 3 renderPass ARG 4 delta METHOD a renderEntities (Lahm;Ldjj;F)V ARG 1 cameraEntity ARG 3 tickDelta METHOD a playLevelEvent (Larz;ILes;I)V ARG 1 source ARG 2 type ARG 3 pos ARG 4 data METHOD a renderLayer (Lbcr;)V ARG 1 layer METHOD a renderLayer (Lbcr;DLahm;)I ARG 1 layer ARG 2 tickDelta ARG 4 camera METHOD a drawBoxOutline (Lcng;FFFF)V ARG 0 box ARG 1 red ARG 2 green ARG 3 blue ARG 4 alpha METHOD a drawDebugShapeOutline (Lcof;DDDFFFF)V ARG 0 shape ARG 1 x ARG 3 y ARG 5 z ARG 7 red ARG 8 green ARG 9 blue ARG 10 alpha METHOD a renderStars (Lcqc;)V METHOD a buildBoxOutline (Lcqc;DDDDDDFFFF)V ARG 0 buffer ARG 1 minX ARG 3 minY ARG 5 minZ ARG 7 maxX ARG 9 maxY ARG 11 maxZ ARG 13 red ARG 14 green ARG 15 blue ARG 16 alpha METHOD a renderClouds (Lcqc;DDDLcnl;)V ARG 8 color METHOD a renderPartiallyBrokenBlocks (Lcqf;Lcqc;Lahm;F)V ARG 1 tesselator ARG 2 builder ARG 3 cameraEntity ARG 4 delta METHOD a setWorld (Lddj;)V METHOD a (Lfz;DDDDDD)V ARG 1 parameters ARG 2 x ARG 4 y ARG 6 z ARG 8 velocityX ARG 10 velocityY ARG 12 velocityZ METHOD a addParticle (Lfz;ZDDDDDD)V ARG 1 parameters ARG 2 shouldAlwaysSpawn ARG 3 x ARG 5 y ARG 7 z ARG 9 velocityX ARG 11 velocityY ARG 13 velocityZ METHOD a addParticle (Lfz;ZZDDDDDD)V ARG 1 parameters ARG 2 shouldAlwaysSpawn ARG 3 isImportant ARG 4 x ARG 6 y ARG 8 z ARG 10 velocityX ARG 12 velocityY ARG 14 velocityY METHOD a (Lwt;)V ARG 1 arg1 METHOD a getRandomParticleSpawnChance (Z)Lcrc; ARG 1 canSpawnOnMinimal METHOD b drawEntityOutlinesFramebuffer ()V METHOD b drawBox (DDDDDDFFFF)V ARG 0 minX ARG 2 minY ARG 4 minZ ARG 6 maxX ARG 8 maxY ARG 10 maxZ ARG 12 red ARG 13 green ARG 14 blue ARG 15 alpha METHOD b setBlockBreakingProgress (ILes;I)V METHOD b drawBox (Lcng;FFFF)V ARG 0 box ARG 1 red ARG 2 green ARG 3 blue ARG 4 alpha METHOD b drawShapeOutline (Lcof;DDDFFFF)V ARG 0 shape ARG 1 x ARG 3 y ARG 5 z ARG 7 red ARG 8 green ARG 9 blue ARG 10 alpha METHOD b buildBox (Lcqc;DDDDDDFFFF)V ARG 0 builder ARG 1 minX ARG 3 minY ARG 5 minZ ARG 7 maxX ARG 9 maxY ARG 11 maxZ ARG 13 red ARG 14 green ARG 15 blue ARG 16 alpha METHOD b spawnParticle (Lfz;ZDDDDDD)Lder; ARG 1 parameters ARG 2 alwaysSpawn ARG 3 x ARG 5 y ARG 7 z ARG 9 velocityX ARG 11 velocityY ARG 13 velocityZ METHOD b spawnParticle (Lfz;ZZDDDDDD)Lder; ARG 1 parameters ARG 2 alwaysSpawn ARG 3 canSpawnOnMinimal ARG 4 x ARG 6 y ARG 8 z ARG 10 velocityX ARG 12 velocityY ARG 14 velocityZ METHOD c canDrawEntityOutlines ()Z METHOD d reload ()V METHOD f getChunksDebugString ()Ljava/lang/String; METHOD g getChunkNumber ()I METHOD h getEntitiesDebugString ()Ljava/lang/String; METHOD k tick ()V METHOD o loadDestroyStageTextures ()V METHOD r setupStarRendering ()V METHOD s renderEndSky ()V