CLASS ahv net/minecraft/entity/mob/MobEntity FIELD bA handDropChances [F FIELD bB armorDropChances [F FIELD bC visibilityCache Lame; FIELD bD handItems Lfe; FIELD bE armorItems Lfe; FIELD bF pickUpLoot Z FIELD bG persistent Z FIELD bH pathNodeTypeWeights Ljava/util/Map; FIELD bI lootTable Lqh; FIELD bJ lootTableSeed J FIELD bK leashed Z FIELD bL holdingEntity Lahl; FIELD b MOB_FLAGS Lpw; FIELD bM leashTag Lhv; FIELD b_ ambientSoundChance I FIELD bv moveControl Laix; FIELD bw jumpControl Laiv; FIELD bx navigation Lama; FIELD by goalSelector Lajt; FIELD bz targetSelector Lajt; FIELD c bodyControl Lair; FIELD d target Lahu; FIELD f experiencePoints I FIELD g lookControl Laiw; METHOD (Lahp;Lbdb;)V ARG 1 type METHOD B getMinAmbientSoundDelay ()I METHOD D playAmbientSound ()V METHOD G getAmbientSound ()Lxx; METHOD H getLootTableId ()Lqh; METHOD I cannotDespawn ()Z METHOD J checkDespawn ()V METHOD K mobTick ()V METHOD N getLimitPerChunk ()I METHOD a initEquipment (Lagf;)V METHOD a setEquipmentDropChance (Lahq;F)V ARG 1 slot METHOD a pickupItem (Laps;)V METHOD a canBeLeashedBy (Lary;)Z METHOD a interactMob (Lary;Lagg;)Z ARG 1 player METHOD a isBetterItemFor (Laxt;Laxt;Lahq;)Z ARG 1 current ARG 2 previous ARG 3 slot METHOD a prepareEntityData (Lbdc;Lagf;Lahx;Laif;Lhv;)Laif; ARG 3 difficulty METHOD a canSpawn (Lbdc;Lahx;)Z METHOD a getPathNodeTypeWeight (Lcio;)F METHOD a setPathNodeTypeWeight (Lcio;F)V ARG 1 type METHOD a detachLeash (ZZ)V ARG 1 sendPacket METHOD b attachLeash (Lahl;Z)V ARG 1 entity METHOD b createNavigation (Lbdb;)Lama; METHOD b canTrack (Ljava/lang/Class;)Z METHOD c canImmediatelyDespawn (D)Z ARG 1 distanceSquared METHOD c spawnsTooManyForEachTry (I)Z ARG 1 count METHOD d canPickupItem (Laxt;)Z METHOD do setPersistent ()V METHOD dp canPickUpLoot ()Z METHOD dq isPersistent ()Z METHOD ds isLeashed ()Z METHOD dt getHoldingEntity ()Lahl; METHOD du isAiDisabled ()Z METHOD dv isLeftHanded ()Z METHOD dx deserializeLeashTag ()V METHOD e (FF)F ARG 1 yaw METHOD e getPreferredEquipmentSlot (Laxt;)Lahq; ARG 0 stack METHOD f setTarget (Lahu;)V METHOD l resetSoundDelay ()V METHOD n setCanPickUpLoot (Z)V METHOD o initGoals ()V METHOD o setAiDisabled (Z)V METHOD p createBodyControl ()Lair; METHOD p setLeftHanded (Z)V METHOD r getLookControl ()Laiw; METHOD s getMoveControl ()Laix; METHOD u getJumpControl ()Laiv; METHOD v getNavigation ()Lama; METHOD x getVisibilityCache ()Lame; METHOD z getTarget ()Lahu;