CLASS bhi net/minecraft/block/Block CLASS bhi$a NeighborGroup FIELD a self Lbqe; FIELD b other Lbqe; FIELD c facing Ley; METHOD (Lbqe;Lbqe;Ley;)V ARG 1 self ARG 2 other ARG 3 facing METHOD equals (Ljava/lang/Object;)Z ARG 1 o CLASS bhi$b OffsetType FIELD a NONE Lbhi$b; FIELD b XZ Lbhi$b; FIELD c XYZ Lbhi$b; CLASS bhi$c Settings FIELD a material Lcfw; FIELD b materialColor Lcfx; FIELD c collidable Z FIELD d soundGroup Lbmk; FIELD e luminance I FIELD f resistance F FIELD g hardness F FIELD h randomTicks Z FIELD i friction F FIELD j dropTableId Lqe; FIELD k dynamicBounds Z METHOD (Lcfw;Lcfx;)V ARG 1 material ARG 2 materialColor METHOD a noCollision ()Lbhi$c; METHOD a friction (F)Lbhi$c; ARG 1 friction METHOD a strength (FF)Lbhi$c; ARG 1 hardness ARG 2 resistance METHOD a lightLevel (I)Lbhi$c; ARG 1 luminance METHOD a copy (Lbhi;)Lbhi$c; ARG 0 source METHOD a sounds (Lbmk;)Lbhi$c; ARG 1 soundGroup METHOD a of (Lcfw;)Lbhi$c; ARG 0 material METHOD a of (Lcfw;Lawa;)Lbhi$c; ARG 0 material ARG 1 color METHOD a of (Lcfw;Lcfx;)Lbhi$c; ARG 0 material ARG 1 color METHOD b breakInstantly ()Lbhi$c; METHOD b strength (F)Lbhi$c; ARG 1 strength METHOD b dropsLike (Lbhi;)Lbhi$c; ARG 1 source METHOD c ticksRandomly ()Lbhi$c; METHOD d hasDynamicBounds ()Lbhi$c; METHOD e dropsNothing ()Lbhi$c; FIELD a FACINGS [Ley; FIELD b friction F FIELD c defaultState Lbqe; FIELD d dynamicBounds Z FIELD e dropTableId Lqe; FIELD f translationKey Ljava/lang/String; FIELD g FACE_CULL_MAP Ljava/lang/ThreadLocal; FIELD l LOGGER Lorg/apache/logging/log4j/Logger; FIELD m STATE_IDS Lfc; FIELD n lightLevel I FIELD o hardness F FIELD p resistance F FIELD q randomTicks Z FIELD r soundGroup Lbmk; FIELD s material Lcfw; FIELD t materialColor Lcfx; FIELD u stateFactory Lbqf; FIELD v collidable Z METHOD (Lbhi$c;)V ARG 1 settings METHOD Z_ getOffsetType ()Lbhi$b; METHOD a canMobSpawnInside ()Z METHOD a createCubeShape (DDDDDD)Lcnm; ARG 0 xMin ARG 2 yMin ARG 4 zMin ARG 6 xMax ARG 8 yMax ARG 10 zMax METHOD a getStateFromRawId (I)Lbqe; ARG 0 stateId METHOD a getPlacementState (Lavi;)Lbqe; ARG 1 ctx METHOD a addStacksForDisplay (Lavv;Lfh;)V ARG 1 group ARG 2 list METHOD a getBlockFromItem (Lawy;)Lbhi; ARG 0 item METHOD a addInformation (Laxd;Lbbr;Ljava/util/List;Layn;)V ARG 1 stack ARG 2 view ARG 3 tooltip ARG 4 options METHOD a onEntityLand (Lbbr;Lahd;)V ARG 1 world ARG 2 entity METHOD a getPickStack (Lbbr;Let;Lbqe;)Laxd; ARG 1 world ARG 2 pos ARG 3 state METHOD a shouldDropItemsOnExplosion (Lbby;)Z ARG 1 explosion METHOD a afterBreak (Lbcf;Lark;Let;Lbqe;Lboi;Laxd;)V ARG 1 world ARG 2 player ARG 3 pos ARG 4 state ARG 5 blockEntity ARG 6 stack METHOD a dropExperience (Lbcf;Let;I)V ARG 1 world ARG 2 pos ARG 3 size METHOD a onSteppedOn (Lbcf;Let;Lahd;)V ARG 1 world ARG 2 pos ARG 3 entity METHOD a onLandedUpon (Lbcf;Let;Lahd;F)V ARG 1 world ARG 2 pos ARG 3 entity ARG 4 distance METHOD a dropStack (Lbcf;Let;Laxd;)V ARG 0 world ARG 1 pos ARG 2 stack METHOD a onDestroyedByExplosion (Lbcf;Let;Lbby;)V ARG 1 world ARG 2 pos ARG 3 explosion METHOD a onPlaced (Lbcf;Let;Lbqe;Lahm;Laxd;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 placer ARG 5 itemStack METHOD a onBreak (Lbcf;Let;Lbqe;Lark;)V ARG 1 world ARG 2 pos ARG 3 state ARG 4 player METHOD a onBroken (Lbcg;Let;Lbqe;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a getTickRate (Lbcj;)I ARG 1 world METHOD a (Lbhi;)Z ARG 0 block METHOD a getLuminance (Lbqe;)I ARG 1 state METHOD a allowsSpawning (Lbqe;Lahd;)Z ARG 1 state ARG 2 entity METHOD a calcBlockBreakingDelta (Lbqe;Lark;Lbbr;Let;)F ARG 1 state ARG 2 player ARG 3 world ARG 4 pos METHOD a (Lbqe;Lavi;)Z ARG 1 state ARG 2 ctx METHOD a getBlockBrightness (Lbqe;Lbbp;Let;)I ARG 1 state ARG 2 view ARG 3 pos METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a getCollisionShape (Lbqe;Lbbr;Let;Lcmx;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos ARG 4 ePos METHOD a getWeakRedstonePower (Lbqe;Lbbr;Let;Ley;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD a getComparatorOutput (Lbqe;Lbcf;Let;)I ARG 1 state ARG 2 world ARG 3 pos METHOD a onBlockAction (Lbqe;Lbcf;Let;II)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a onEntityCollision (Lbqe;Lbcf;Let;Lahd;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 entity METHOD a onBlockBreakStart (Lbqe;Lbcf;Let;Lark;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 player METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z ARG 1 state ARG 2 world ARG 3 pos ARG 4 player ARG 5 hand ARG 6 facing ARG 7 hitX ARG 8 hitY METHOD a onStacksDropped (Lbqe;Lbcf;Let;Laxd;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 stack METHOD a neighborUpdate (Lbqe;Lbcf;Let;Lbhi;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a dropStacks (Lbqe;Lbcf;Let;Lboi;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a dropStacks (Lbqe;Lbcf;Let;Lboi;Lahd;Laxd;)V ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a onBlockAdded (Lbqe;Lbcf;Let;Lbqe;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a onBlockRemoved (Lbqe;Lbcf;Let;Lbqe;Z)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 newState METHOD a rayTrace (Lbqe;Lbcf;Let;Lcms;Lcms;)Lcmp; ARG 0 state ARG 1 world ARG 2 pos ARG 3 from ARG 4 to METHOD a randomDisplayTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 rnd METHOD a updateNeighborStates (Lbqe;Lbcg;Let;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD a canPlaceAt (Lbqe;Lbcj;Let;)Z ARG 1 state ARG 2 world ARG 3 pos METHOD a applyMirror (Lbqe;Lbks;)Lbqe; ARG 1 state ARG 2 mirror METHOD a applyRotation (Lbqe;Lbls;)Lbqe; ARG 1 state ARG 2 rotation METHOD a (Lbqe;Lbqe;Lbcf;Let;)Lbqe; ARG 0 state ARG 1 otherState ARG 2 world ARG 3 pos METHOD a replaceBlock (Lbqe;Lbqe;Lbcg;Let;I)V ARG 0 state ARG 1 newState ARG 2 world ARG 3 pos ARG 4 flags METHOD a skipRenderingSide (Lbqe;Lbqe;Ley;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbqe;Lcjk$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getRenderingSeed (Lbqe;Let;)J ARG 1 state ARG 2 pos METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a getDroppedStacks (Lbqe;Lut;Let;Lboi;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity METHOD a getDroppedStacks (Lbqe;Lut;Let;Lboi;Lahd;Laxd;)Ljava/util/List; ARG 0 state ARG 1 world ARG 2 pos ARG 3 blockEntity ARG 4 entity ARG 5 stack METHOD a appendProperties (Lbqf$a;)V ARG 1 builder METHOD a isShapeFullCube (Lcnm;)Z ARG 0 shape METHOD a isFaceFullCube (Lcnm;Ley;)Z ARG 0 shape ARG 1 facing METHOD a matches (Lyl;)Z ARG 1 tag METHOD a_ isTranslucent (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b (Lbhi;)Z ARG 0 block METHOD b hasComparatorOutput (Lbqe;)Z ARG 1 state METHOD b getStrongRedstonePower (Lbqe;Lbbr;Let;Ley;)I ARG 1 state ARG 2 view ARG 3 pos ARG 4 facing METHOD b scheduledTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD b getRenderingState (Lbqe;Lbcg;Let;)Lbqe; ARG 0 state ARG 1 world ARG 2 pos METHOD b (Lbqe;Lbcg;Let;I)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 flags METHOD b dropStacks (Lbqe;Lcjk$a;)V ARG 0 state ARG 1 builder METHOD c getRenderLayer ()Lbbs; METHOD c onRainTick (Lbcf;Let;)V ARG 1 world ARG 2 pos METHOD c isNaturalStone (Lbhi;)Z ARG 0 block METHOD c getRenderType (Lbqe;)Lblp; ARG 1 state METHOD c getAmbientOcclusionLightLevel (Lbqe;Lbbr;Let;)F ARG 1 state ARG 2 view ARG 3 pos METHOD c shouldDrawSide (Lbqe;Lbbr;Let;Ley;)Z ARG 0 state ARG 1 view ARG 2 pos ARG 3 facing METHOD c dropStacks (Lbqe;Lbcf;Let;)V ARG 0 state ARG 1 world ARG 2 pos METHOD c randomTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD d isNaturalDirt (Lbhi;)Z ARG 0 block METHOD d hasBlockEntityBreakingRender (Lbqe;)Z ARG 1 state METHOD d isSimpleFullBlock (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD e canCollideWith (Lbqe;)Z ARG 1 state METHOD e getMaterialColor (Lbqe;Lbbr;Let;)Lcfx; ARG 1 state ARG 2 view ARG 3 pos METHOD f isAir (Lbqe;)Z ARG 1 state METHOD f (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD g hasBlockEntity ()Z METHOD g isFullBoundsCubeForCulling (Lbqe;)Z ARG 1 state METHOD g canSuffocate (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD h getItem ()Lawy; METHOD h getFluidState (Lbqe;)Lcfs; ARG 1 state METHOD h (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD i canCollideWith ()Z METHOD i emitsRedstonePower (Lbqe;)Z ARG 1 state METHOD i hasSolidTopSurface (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD j getDropTableId ()Lqe; METHOD j getPistonBehavior (Lbqe;)Lcfy; ARG 1 state METHOD j getHardness (Lbqe;Lbbr;Let;)F ARG 1 state ARG 2 world ARG 3 pos METHOD k getBlastResistance ()F METHOD k shouldPostProcess (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD l getTextComponent ()Ljd; METHOD l getRawIdFromState (Lbqe;)I ARG 0 state METHOD l (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD m getTranslationKey ()Ljava/lang/String; METHOD m getMaterial (Lbqe;)Lcfw; ARG 1 state METHOD m getRayTraceShape (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD n getFrictionCoefficient ()F METHOD n hasRandomTicks (Lbqe;)Z ARG 1 state METHOD n isFullOpaque (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD o getStateFactory ()Lbqf; METHOD o (Lbqe;)Z ARG 1 state METHOD o getLightSubtracted (Lbqe;Lbbr;Let;)I ARG 1 state ARG 2 view ARG 3 pos METHOD p getDefaultState ()Lbqe; METHOD p setDefaultState (Lbqe;)V ARG 1 state METHOD p usesNeighborLightValues (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD q hasDynamicBounds ()Z METHOD q getSoundGroup (Lbqe;)Lbmk; ARG 1 state METHOD q getOffsetPos (Lbqe;Lbbr;Let;)Lcms; ARG 1 state ARG 2 view ARG 3 blockPos