CLASS bkm net/minecraft/block/FluidBlock FIELD b fluid Lcfq; FIELD c statesByLevel Ljava/util/List; FIELD d shapesByState Ljava/util/Map; METHOD a getTickRate (Lbcj;)I ARG 1 world METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm; ARG 1 state ARG 2 view ARG 3 pos METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z ARG 1 world ARG 2 view ARG 3 pos ARG 4 env METHOD a neighborUpdate (Lbqe;Lbcf;Let;Lbhi;Let;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 block ARG 5 neighborPos METHOD a onBlockAdded (Lbqe;Lbcf;Let;Lbqe;)V ARG 1 state ARG 2 world ARG 3 pos ARG 4 oldState METHOD a skipRenderingSide (Lbqe;Lbqe;Ley;)Z ARG 1 state ARG 2 neighbor ARG 3 facing METHOD a getDroppedStacks (Lbqe;Lcjk$a;)Ljava/util/List; ARG 1 state ARG 2 builder METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe; ARG 1 state ARG 2 facing ARG 3 neighborState ARG 4 world ARG 5 pos ARG 6 neighborPos METHOD a appendProperties (Lbqf$a;)V ARG 1 builder METHOD a_ isTranslucent (Lbqe;Lbbr;Let;)Z ARG 1 state ARG 2 view ARG 3 pos METHOD b tryDrainFluid (Lbcg;Let;Lbqe;)Lcfr; ARG 1 world ARG 2 pos ARG 3 state METHOD c getRenderType (Lbqe;)Lblp; ARG 1 state METHOD c randomTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V ARG 1 world ARG 2 state ARG 3 pos ARG 4 rnd METHOD e canCollideWith (Lbqe;)Z ARG 1 state METHOD h getFluidState (Lbqe;)Lcfs; ARG 1 state