CLASS bvy net/minecraft/world/gen/feature/Feature FIELD E DEFAULT_FLOWER Lbwb; FIELD F FOREST_FLOWER Lbwb; FIELD G PLAIN_FLOWER Lbwb; FIELD H SWAMP_FLOWER Lbwb; FIELD I GENERAL_FOREST_FLOWER Lbwb; FIELD a configFactory Ljava/util/function/Function; FIELD aN BONUS_CHEST Lbuo; FIELD aO STRUCTURES Lcom/google/common/collect/BiMap; FIELD aP JIGSAW_STRUCTURES Ljava/util/List; FIELD aQ emitNeighborBlockUpdates Z FIELD b PILLAGER_OUTPOST Lbzc; FIELD c MINESHAFT Lbzc; FIELD d WOODLAND_MANSION Lbzc; FIELD e JUNGLE_TEMPLE Lbzc; FIELD f DESERT_PYRAMID Lbzc; FIELD g IGLOO Lbzc; FIELD h SHIPWRECK Lbzc; FIELD i SWAMP_HUT Lbzg; FIELD j STRONGHOLD Lbzc; FIELD k OCEAN_MONUMENT Lbzc; FIELD l OCEAN_RUIN Lbzc; FIELD m NETHER_BRIDGE Lbzc; FIELD n END_CITY Lbzc; FIELD o BURIED_TREASURE Lbzc; FIELD p VILLAGE Lbzc; METHOD (Ljava/util/function/Function;)V ARG 1 configFactory METHOD (Ljava/util/function/Function;Z)V ARG 1 configFactory ARG 2 emitNeighborBlockUpdates METHOD a generate (Lbcg;Lbrt;Ljava/util/Random;Let;Lbvz;)Z ARG 1 world ARG 2 generator ARG 3 random ARG 4 pos ARG 5 config METHOD a setBlockState (Lbcp;Let;Lbqe;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbvz; ARG 1 dynamic METHOD a register (Ljava/lang/String;Lbvy;)Lbvy; ARG 0 name ARG 1 feature METHOD e getMonsterSpawns ()Ljava/util/List; METHOD f getCreatureSpawns ()Ljava/util/List;