CLASS bac METHOD E isBlockLoaded (Les;)Z METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Lapv; METHOD a getClosestPlayer (DDDDZ)Lapv; METHOD a isAreaLoaded (IIIIIIZ)Z ARG 1 minX ARG 2 minY ARG 3 minZ ARG 4 maxX ARG 5 maxY ARG 6 maxZ METHOD a isChunkLoaded (IIZ)Z METHOD a getClosestPlayer (Lafy;D)Lapv; METHOD a getTop (Lbrd$a;II)I ARG 1 type ARG 2 x METHOD a getTopPosition (Lbrd$a;Les;)Les; ARG 1 type METHOD a isAreaLoaded (Lbyy;Z)Z METHOD a isAreaLoaded (Les;IZ)Z ARG 1 center ARG 2 radius METHOD a isAreaLoaded (Les;Les;)Z ARG 1 min METHOD a isAreaLoaded (Les;Les;Z)Z ARG 1 min ARG 2 max METHOD a getEmittedStrongRedstonePower (Les;Lex;)I ARG 1 pos METHOD b getClosestSurvivalPlayer (Lafy;D)Lapv; METHOD b isAir (Les;)Z METHOD b isBlockLoaded (Les;Z)Z ARG 1 pos METHOD d getWorldBorder ()Lbpg; METHOD e isAreaLoaded (Les;I)Z ARG 1 center METHOD r_ getSeaLevel ()I