CLASS bwl net/minecraft/world/gen/feature/Feature FIELD E DEFAULT_FLOWER Lbwo; FIELD F FOREST_FLOWER Lbwo; FIELD G PLAIN_FLOWER Lbwo; FIELD H SWAMP_FLOWER Lbwo; FIELD I GENERAL_FOREST_FLOWER Lbwo; FIELD a configFactory Ljava/util/function/Function; FIELD aN BONUS_CHEST Lbvb; FIELD aO STRUCTURES Lcom/google/common/collect/BiMap; FIELD aP JIGSAW_STRUCTURES Ljava/util/List; FIELD aQ emitNeighborBlockUpdates Z FIELD b PILLAGER_OUTPOST Lbzp; FIELD c MINESHAFT Lbzp; FIELD d WOODLAND_MANSION Lbzp; FIELD e JUNGLE_TEMPLE Lbzp; FIELD f DESERT_PYRAMID Lbzp; FIELD g IGLOO Lbzp; FIELD h SHIPWRECK Lbzp; FIELD i SWAMP_HUT Lbzt; FIELD j STRONGHOLD Lbzp; FIELD k OCEAN_MONUMENT Lbzp; FIELD l OCEAN_RUIN Lbzp; FIELD m NETHER_BRIDGE Lbzp; FIELD n END_CITY Lbzp; FIELD o BURIED_TREASURE Lbzp; FIELD p VILLAGE Lbzp; METHOD (Ljava/util/function/Function;)V ARG 1 configFactory METHOD (Ljava/util/function/Function;Z)V ARG 1 configFactory ARG 2 emitNeighborBlockUpdates METHOD a generate (Lbcv;Lbsh;Ljava/util/Random;Let;Lbwm;)Z ARG 1 world ARG 2 generator ARG 3 random ARG 4 pos ARG 5 config METHOD a setBlockState (Lbdc;Let;Lbqs;)V ARG 1 world ARG 2 pos ARG 3 state METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbwm; ARG 1 dynamic METHOD a register (Ljava/lang/String;Lbwl;)Lbwl; ARG 0 name ARG 1 feature METHOD e getMonsterSpawns ()Ljava/util/List; METHOD f getCreatureSpawns ()Ljava/util/List;