CLASS cjn net/minecraft/world/loot/LootTables FIELD A DISPENSER_JUNGLE_TEMPLE Lqd; FIELD B CHEST_IGLOO Lqd; FIELD C CHEST_WOODLAND_MANSION Lqd; FIELD K ENTITY_SHEEP_WHITE Lqd; FIELD L ENTITY_SHEEP_ORANGE Lqd; FIELD M ENTITY_SHEEP_MAGENTA Lqd; FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqd; FIELD O ENTITY_SHEEP_YELLOW Lqd; FIELD P ENTITY_SHEEP_LIME Lqd; FIELD Q ENTITY_SHEEP_PINK Lqd; FIELD R ENTITY_SHEEP_GRAY Lqd; FIELD T ENTITY_SHEEP_CYAN Lqd; FIELD U ENTITY_SHEEP_PURPLE Lqd; FIELD V ENTITY_SHEEP_BLUE Lqd; FIELD W ENTITY_SHEEP_BROWN Lqd; FIELD X ENTITY_SHEEP_GREEN Lqd; FIELD Y ENTITY_SHEEP_RED Lqd; FIELD Z ENTITY_SHEEP_BLACK Lqd; FIELD a EMPTY Lqd; FIELD ab GAMEPLAY_FISHING Lqd; FIELD af LOOT_TABLES Ljava/util/Set; FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set; FIELD b CHEST_SPAWN_BONUS Lqd; FIELD c CHEST_END_CITY_TREASURE Lqd; FIELD d CHEST_SIMPLE_DUNGEON Lqd; FIELD e CHEST_VILLAGE_BLACKSMITH Lqd; FIELD t CHEST_ABANDONED_MINESHAFT Lqd; FIELD u CHEST_NETHER_BRIDGE Lqd; FIELD v CHEST_STRONGHOLD_LIBRARY Lqd; FIELD w CHEST_STRONGHOLD_CROSSING Lqd; FIELD x CHEST_STRONGHOLD_CORRIDOR Lqd; FIELD y CHEST_DESERT_PYRAMID Lqd; FIELD z CHEST_JUNGLE_TEMPLE Lqd; METHOD a getAll ()Ljava/util/Set; METHOD a registerLootTable (Lqd;)Lqd; ARG 0 id