CLASS cau CLASS cau$a FIELD a block Lboh; METHOD a getBlock ()Lboh; FIELD a facing Ley; FIELD b mirror Lbix; FIELD c rotation Lbjx; FIELD m blockAir Lboh; FIELD n structureBounds Lcaa; METHOD a applyXTransform (II)I METHOD a translate (III)V ARG 1 x ARG 2 y METHOD a getBlockAt (Lazz;IIILcaa;)Lboh; ARG 2 x ARG 3 y ARG 4 z METHOD a (Lbao;IIILcaa;)V ARG 2 x ARG 3 y ARG 4 z METHOD a addBlock (Lbao;Lboh;IIILcaa;)V ARG 1 world ARG 2 block ARG 3 x ARG 4 y ARG 5 z METHOD a fillWithOutline (Lbao;Lcaa;IIIIIILboh;Lboh;Z)V ARG 1 world ARG 10 inside METHOD a (Lbao;Lcaa;IIIIIILboh;Z)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 block METHOD a fillWithOutline (Lbao;Lcaa;IIIIIIZLjava/util/Random;Lcau$a;)V ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY ARG 8 maxZ ARG 9 replaceBlocks ARG 10 rand METHOD a fillWithOutlineUnderSealevel (Lbao;Lcaa;Ljava/util/Random;FIIIIIILboh;Lboh;ZZ)V ARG 3 rand METHOD a addBlockWithRandomThreshold (Lbao;Lcaa;Ljava/util/Random;FIIILboh;)V ARG 1 world ARG 2 bounds ARG 3 rand ARG 4 threshold ARG 5 x ARG 6 y ARG 7 z METHOD a addDoor (Lbao;Lcaa;Ljava/util/Random;IIILey;Lbgx;)V ARG 1 world ARG 2 bounds ARG 3 rand ARG 4 x ARG 5 y ARG 6 z ARG 7 facing METHOD a addDispenser (Lbao;Lcaa;Ljava/util/Random;IIILey;Lpy;)Z ARG 3 rand ARG 4 x ARG 5 y ARG 6 z METHOD a (Lbao;Lcaa;Ljava/util/Random;IIILpy;)Z ARG 3 rand METHOD a addChest (Lbao;Lcaa;Ljava/util/Random;Let;Lpy;Lboh;)Z ARG 1 world ARG 3 rand ARG 4 pos METHOD a isUnderSeaLevel (Lbar;IIILcaa;)Z ARG 2 x ARG 3 z ARG 4 y METHOD a toNbt (Lhp;)V METHOD b applyZTransform (II)I METHOD b (Lbao;Lboh;IIILcaa;)V ARG 1 world ARG 3 x ARG 4 y ARG 5 z METHOD b fill (Lbao;Lcaa;IIIIII)V ARG 1 world ARG 2 bounds ARG 3 minX ARG 4 minY ARG 5 minZ ARG 6 maxX ARG 7 maxY METHOD d applyYTransform (I)I METHOD f getTag ()Lhp; METHOD i getFacing ()Ley;