CLASS cfg net/minecraft/entity/ai/pathing/Path FIELD a nodes [Lcfe; FIELD e currentNodeIndex I FIELD f pathLength I METHOD a next ()V METHOD a getNode (I)Lcfe; METHOD a setNode (ILcfe;)V ARG 1 nodeIndex METHOD a getNodePosition (Lagf;)Lcjy; METHOD a getNodePosition (Lagf;I)Lcjy; ARG 1 entity METHOD a equalsPath (Lcfg;)Z METHOD b isFinished ()Z METHOD b setPathLength (I)V METHOD c getEnd ()Lcfe; METHOD c setCurrentPosition (I)V METHOD d getPathLength ()I METHOD e getCurrentNodeIndex ()I METHOD f getCurrentPosition ()Lcjy;