CLASS up FIELD f world Lban; METHOD E getChunkProvider ()Lbpy; METHOD a getClosestPlayer (DDDDLjava/util/function/Predicate;)Laqg; METHOD a isChunkLoaded (II)Z METHOD a getChunk (IILbpz;)Lbpu; ARG 1 chunkX ARG 2 chunkZ METHOD a spawnEntity (Lagf;)Z METHOD a getLightLevel (Lbay;Let;)I ARG 1 type METHOD a getTop (Lbrn$a;II)I ARG 1 type ARG 2 x METHOD a getTopPosition (Lbrn$a;Let;)Let; ARG 1 type METHOD a clearBlockState (Let;)Z METHOD a updateNeighbors (Let;Lbfo;)V METHOD a setBlockState (Let;Lboh;I)Z METHOD a getEmittedStrongRedstonePower (Let;Ley;)I ARG 1 pos METHOD a breakBlock (Let;Z)Z ARG 1 pos METHOD a getEntities (Ljava/lang/Class;Lcju;Ljava/util/function/Predicate;)Ljava/util/List; ARG 1 entityClass METHOD b getBlockState (Let;)Lboh; METHOD c getFluidState (Let;)Lccz; METHOD d getWorldBorder ()Lbps; METHOD d isAir (Let;)Z METHOD e getBiome (Let;)Lbbm; METHOD f getBlockEntity (Let;)Lbmk; METHOD g getLevelProperties ()Lcgd; METHOD g getLocalDifficulty (Let;)Laex; METHOD i getSaveHandler ()Lcge; METHOD m getRandom ()Ljava/util/Random; METHOD r_ getSeaLevel ()I METHOD s_ getSeed ()J